Refactor Slice / SliceRenderer to be less general; get away from "prop" overhead.

This commit is contained in:
David Allemang
2020-10-11 18:55:43 -04:00
parent c164c319fc
commit 0534c4322c
5 changed files with 126 additions and 134 deletions

View File

@@ -15,7 +15,7 @@ add_custom_command(
add_definitions(${NANOGUI_EXTRA_DEFS})
include_directories(${NANOGUI_EXTRA_INCS})
add_executable(vis-gui src/main-gui.cpp)
target_include_directories(vis-gui PRIVATE include)
target_link_libraries(vis-gui PRIVATE tc nanogui yaml-cpp ${NANOGUI_EXTRA_LIBS})
add_dependencies(vis-gui shaders presets)
add_executable(vis src/main.cpp)
target_include_directories(vis PRIVATE include)
target_link_libraries(vis PRIVATE tc nanogui yaml-cpp ${NANOGUI_EXTRA_LIBS})
add_dependencies(vis shaders presets)