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https://github.com/allemangD/toddcox-visualize.git
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Refactor Slice / SliceRenderer to be less general; get away from "prop" overhead.
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@@ -8,22 +8,7 @@
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#include <nanogui/glutil.h>
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template<int N>
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using vec = Eigen::Matrix<float, N, 1>;
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template<int N>
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using mat = Eigen::Matrix<float, N, N>;
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using vec1 = vec<1>;
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using vec2 = vec<2>;
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using vec3 = vec<3>;
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using vec4 = vec<4>;
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using vec5 = vec<5>;
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using mat1 = mat<1>;
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using mat2 = mat<2>;
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using mat3 = mat<3>;
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using mat4 = mat<4>;
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using mat5 = mat<5>;
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#include <geometry.hpp>
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template<class V>
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float dot(int n, const V &a, const V &b) {
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@@ -143,13 +128,3 @@ mat<N> rot(int u, int v, float theta) {
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res(v, v) = std::cos(theta);
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return res;
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}
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mat4 ortho(float left, float right, float bottom, float top, float front, float back) {
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mat<4> res = mat4();
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res <<
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2 / (right - left), 0, 0, -(right + left) / (right - left),
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0, 2 / (top - bottom), 0, -(top + bottom) / (top - bottom),
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0, 0, 2 / (front - back), -(front + back) / (front - back),
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0, 0, 0, 1;
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return res;
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}
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