mirror of
https://github.com/allemangD/toddcox-visualize.git
synced 2025-11-10 12:02:47 -05:00
Add dynamic rotations (in 4d)
Make simplexes argument to geometry generation functions const Setup really cool looking parameters
This commit is contained in:
@@ -1,5 +1,6 @@
|
||||
#include <glad/glad.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <cmath>
|
||||
#include <iostream>
|
||||
|
||||
#include <glm/gtc/type_ptr.hpp>
|
||||
@@ -17,6 +18,13 @@ __attribute__((unused)) __declspec(dllexport) int NvOptimusEnablement = 0x000000
|
||||
}
|
||||
#endif
|
||||
|
||||
float floatmod(float x, float m) {
|
||||
if (x < 0) {
|
||||
x += (float)((int)((-x)/m) + 1)*m;
|
||||
}
|
||||
return x - ((float)((int)(x / m)))*m;
|
||||
}
|
||||
|
||||
int main(int argc, char *argv[]) {
|
||||
//region init window
|
||||
|
||||
@@ -59,8 +67,8 @@ int main(int argc, char *argv[]) {
|
||||
// utilCompileFiles(GL_VERTEX_SHADER, {"shaders/ortho.vs.glsl"}),
|
||||
// utilCompileFiles(GL_VERTEX_SHADER, {"shaders/stereo.vs.glsl"}),
|
||||
utilCompileFiles(GL_GEOMETRY_SHADER, {"shaders/stereo-proper.gm.glsl"}),
|
||||
// utilCompileFiles(GL_FRAGMENT_SHADER, {"shaders/one-color.fs.glsl"}),
|
||||
utilCompileFiles(GL_FRAGMENT_SHADER, {"shaders/w-axis-hue.fs.glsl"})
|
||||
utilCompileFiles(GL_FRAGMENT_SHADER, {"shaders/one-color.fs.glsl"}),
|
||||
// utilCompileFiles(GL_FRAGMENT_SHADER, {"shaders/w-axis-hue.fs.glsl"})
|
||||
});
|
||||
} catch (const gl_error &e) {
|
||||
std::cerr << e.what() << std::endl;
|
||||
@@ -68,16 +76,18 @@ int main(int argc, char *argv[]) {
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
auto group = tc::group::H(3)*tc::group::H(2);
|
||||
auto group = tc::group::H(4);
|
||||
// auto group = tc::group::B(5);
|
||||
// auto group = tc::group::A(5);
|
||||
GeomGen gg(group);
|
||||
auto res = gg.solve();
|
||||
auto mirrors = mirror(group);
|
||||
|
||||
auto corners = plane_intersections(mirrors);
|
||||
auto start = barycentric(corners, {1.00f, 1.00f, 0.05, 1.00f});
|
||||
// auto start = barycentric(corners, {1.00f, 0.05f, 0.05f, 0.05f});
|
||||
// auto start = barycentric(corners, {.75f, .75f, .75f, .75f});
|
||||
auto start = barycentric(corners, {1.00f, 0.1f, 0.01f, 0.005f});
|
||||
// auto start = barycentric(corners, {1, 1, 0.05, 1});
|
||||
auto points = res.path.walk<glm::vec4, glm::vec4>(start, mirrors, reflect_scaled);
|
||||
auto points = res.path.walk<glm::vec4, glm::vec4>(start, mirrors, reflect);
|
||||
|
||||
GLuint vbo;
|
||||
glGenBuffers(1, &vbo);
|
||||
@@ -91,12 +101,14 @@ int main(int argc, char *argv[]) {
|
||||
std::vector<GLuint> edge_ibo;
|
||||
Simplexes base(1);
|
||||
base.vals = {0,1};
|
||||
auto g_gens = gg.group_gens();
|
||||
std::vector<int> g_gens = gg.group_gens();
|
||||
|
||||
for (int i = 0; i < group.ngens; i++) {
|
||||
printf("Num Edges:\n");
|
||||
for (const auto i : g_gens) {
|
||||
std::vector<int> sg_gens = {i};
|
||||
const auto data = gg.tile(g_gens, sg_gens, base).vals;
|
||||
edge_count.push_back(data.size());
|
||||
printf("\t%d: %d", i, data.size());
|
||||
|
||||
GLuint ibo;
|
||||
glGenBuffers(1, &ibo);
|
||||
@@ -107,6 +119,27 @@ int main(int argc, char *argv[]) {
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
size_t numts = 7;
|
||||
float rates[numts];
|
||||
rates[0] = 1.237;
|
||||
rates[1] = 2.439;
|
||||
rates[2] = 5.683;
|
||||
rates[3] = -3.796;
|
||||
rates[4] = 0.787;
|
||||
rates[5] = -1.893;
|
||||
rates[6] = 3.699;
|
||||
|
||||
float _ts[numts];
|
||||
float _ts_temp[numts];
|
||||
for (int i = 0; i < numts; ++i) {
|
||||
_ts[i] = ((float)i - (numts/2.f))*0.1f;
|
||||
}
|
||||
float* ts = _ts;
|
||||
float* ts_temp = _ts_temp;
|
||||
float* swap_t;
|
||||
float alpha = 0.0001;
|
||||
float beta = 0.0002;
|
||||
|
||||
while (!glfwWindowShouldClose(window)) {
|
||||
int width, height;
|
||||
glfwGetFramebufferSize(window, &width, &height);
|
||||
@@ -127,14 +160,25 @@ int main(int argc, char *argv[]) {
|
||||
glm::mat4 proj = glm::ortho(-pwidth, pwidth, -pheight, pheight, -10.0f, 10.0f);
|
||||
glUniformMatrix4fv(0, 1, false, glm::value_ptr(proj));
|
||||
|
||||
auto t = (float) glfwGetTime() / 3;
|
||||
auto st = (float) glfwGetTime() / 8;
|
||||
auto t = st / 7;
|
||||
// printf("ts: [%f", ts[0]);
|
||||
ts_temp[0] = ts[0] + alpha * (float)std::cos(rates[0] * t) + beta * (-ts[0]);
|
||||
for (size_t i = 1; i < numts; i++){
|
||||
// printf( ", %f", ts[i]);
|
||||
ts_temp[i] = ts[i] + alpha * (float)std::cos(rates[i] * t) + beta * (-ts[i]);
|
||||
}
|
||||
// printf("]\n");
|
||||
swap_t = ts;
|
||||
ts = ts_temp;
|
||||
ts_temp = swap_t;
|
||||
auto view = glm::identity<glm::mat4>();
|
||||
view *= utilRotate(0, 1, t * 0.8f);
|
||||
view *= utilRotate(0, 2, t * 0.9f);
|
||||
view *= utilRotate(0, 3, t * 1.0f);
|
||||
view *= utilRotate(1, 2, -t * 1.1f);
|
||||
view *= utilRotate(1, 3, -t * 1.2f);
|
||||
view *= utilRotate(2, 3, -t * 1.3f);
|
||||
view *= utilRotate(0, 1, st * ts[0]);
|
||||
view *= utilRotate(0, 2, st * ts[1]);
|
||||
view *= utilRotate(0, 3, st * ts[2]);
|
||||
view *= utilRotate(1, 2, st * ts[3]);
|
||||
view *= utilRotate(1, 3, st * ts[4]);
|
||||
view *= utilRotate(2, 3, st * ts[5]);
|
||||
glUniformMatrix4fv(1, 1, false, glm::value_ptr(view));
|
||||
//endregion
|
||||
|
||||
|
||||
Reference in New Issue
Block a user