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https://github.com/allemangD/toddcox-visualize.git
synced 2025-11-10 12:02:47 -05:00
ENH: More type deduction
Project, Reflect, Stereo, Ortho
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@@ -28,44 +28,41 @@ Eigen::Matrix<float, N, N> mirror(const tc::Group<> &group) {
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return res;
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}
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template<unsigned N>
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vec<N> stereo(const vec<N + 1> &v) {
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vec<N> r;
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for (int i = 0; i < N; ++i) {
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r[i] = v[i] / (1 - v[N]);
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struct Stereo {
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template<class U>
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auto operator()(U &&mat) const {
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const auto Rows = std::remove_reference<U>::type::RowsAtCompileTime;
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return std::forward<U>(mat).template topRows<Rows - 1>().rowwise() / (1 - mat.template bottomRows<1>());
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}
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return r;
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}
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};
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template<unsigned N>
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vec<N> ortho(const vec<N + 1> &v) {
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vec<N> r;
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for (int i = 0; i < N; ++i) {
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r[i] = v[i];
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struct Ortho {
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template<class U>
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auto operator()(U &&mat) const {
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const auto Rows = std::remove_reference<U>::type::RowsAtCompileTime;
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return std::forward<U>(mat).template topRows<Rows - 1>();
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}
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return r;
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}
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};
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template<class V>
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V project(const V &vec, const V &target) {
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return vec.dot(target) / target.dot(target) * target;
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}
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struct Project {
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template<class U, class V>
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auto operator()(U &&point, V &&axis) const {
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return point.dot(axis) / axis.dot(axis) * std::forward<V>(axis);
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}
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};
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template<class V>
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V reflect(const V &a, const V &axis) {
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return a - 2.f * project(a, axis);
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}
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template<class Point, class Axis>
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auto project_(const Point &point, const Axis &axis) {
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return axis.dot(point) / axis.dot(axis) * axis;
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}
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struct Reflect {
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template<class U, class V>
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auto operator()(U &&point, V &&axis) const {
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return std::forward<U>(point) - 2 * Project()(point, axis);
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}
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};
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template<class Mat>
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Mat gram_schmidt(Mat mat) {
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for (int i = 0; i < mat.cols(); ++i) {
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for (int j = i + 1; j < mat.cols(); ++j) {
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mat.col(j) -= project_(mat.col(j), mat.col(i));
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mat.col(j) -= Project()(mat.col(j), mat.col(i));
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}
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}
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return mat;
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@@ -43,7 +43,7 @@ struct State {
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int dimension;
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};
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Matrices build(GLFWwindow *window, State &state) {
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Matrices build(GLFWwindow* window, State &state) {
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int width, height;
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glfwGetFramebufferSize(window, &width, &height);
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@@ -90,13 +90,18 @@ std::vector<vec4> points(const tc::Group<> &group, const C &coords) {
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tc::Path<vec5> path(cosets, mirrors.colwise());
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std::vector<vec5> higher(path.order());
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path.walk(start, reflect<vec5>, higher.begin());
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Eigen::Array<float, 5, Eigen::Dynamic> higher(5, path.order());
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path.walk(start, Reflect(), higher.matrix().colwise().begin());
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// std::vector<vec5> higher(path.order());
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// path.walk(start, Reflect(), higher.begin());
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std::vector<vec4> lower(higher.size());
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std::transform(higher.begin(), higher.end(), lower.begin(), stereo<4>);
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// Eigen::Array4Xf lower = higher.topRows<4>().rowwise() / (1 - higher.bottomRows<1>());
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Eigen::Array4Xf lower = Stereo()(higher);
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return lower;
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std::vector<vec4> vec(lower.cols());
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std::copy(lower.colwise().begin(), lower.colwise().end(), vec.begin());
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return vec;
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}
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template<unsigned N>
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@@ -120,7 +125,7 @@ struct Renderer {
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void render() const {
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bound([&]() {
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for (const auto &prop : props) {
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for (const auto &prop: props) {
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_draw(prop);
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}
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});
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@@ -219,7 +224,7 @@ struct DirectRenderer : public Renderer<N> {
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struct WireframeProp : public Prop<2> {
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WireframeProp(vec3 color) : Prop<2>(){
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WireframeProp(vec3 color) : Prop<2>() {
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this->color = color;
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}
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@@ -229,12 +234,12 @@ struct WireframeProp : public Prop<2> {
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template<class T, class C>
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static WireframeProp build(const tc::Group<> &g,
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const C &coords,
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bool curve,
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bool ortho,
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vec3 color,
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T all_sg_gens,
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const std::vector<std::vector<size_t>> &exclude
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const C &coords,
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bool curve,
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bool ortho,
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vec3 color,
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T all_sg_gens,
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const std::vector<std::vector<size_t>> &exclude
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) {
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WireframeProp res(color);
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@@ -245,7 +250,7 @@ struct WireframeProp : public Prop<2> {
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}
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};
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void run(const std::string &config_file, GLFWwindow *window) {
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void run(const std::string &config_file, GLFWwindow* window) {
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_BLEND);
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@@ -279,13 +284,13 @@ void run(const std::string &config_file, GLFWwindow *window) {
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state.dimension = scene["dimension"].as<size_t>();
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for (const auto &group_info : scene["groups"]) {
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for (const auto &group_info: scene["groups"]) {
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auto symbol = group_info["symbol"].as<std::vector<unsigned int>>();
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auto group = tc::schlafli(symbol);
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auto gens = generators(group);
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if (group_info["slices"].IsDefined()) {
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for (const auto &slice_info : group_info["slices"]) {
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for (const auto &slice_info: group_info["slices"]) {
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auto root_arr = slice_info["root"].as<std::array<float, 5>>();
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auto color_arr = slice_info["color"].as<std::array<float, 3>>();
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@@ -315,7 +320,7 @@ void run(const std::string &config_file, GLFWwindow *window) {
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}
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if (group_info["wires"].IsDefined()) {
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for (const auto &wire_info : group_info["wires"]) {
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for (const auto &wire_info: group_info["wires"]) {
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auto root_arr = wire_info["root"].as<std::array<float, 5>>();
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auto color_arr = wire_info["color"].as<std::array<float, 3>>();
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@@ -411,7 +416,7 @@ void run(const std::string &config_file, GLFWwindow *window) {
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}
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}
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int main(int argc, char *argv[]) {
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int main(int argc, char* argv[]) {
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if (!glfwInit()) {
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std::cerr << "Failed to initialize GLFW" << std::endl;
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return EXIT_FAILURE;
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