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embed shaders in binary
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12
vis/shaders/main-4d.vert.glsl
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12
vis/shaders/main-4d.vert.glsl
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#version 440
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layout(location=1) uniform float time;
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layout(location=2) uniform mat4 proj;
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layout(location=3) uniform mat4 rot;
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layout(location=0) in vec4 pos;
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void main() {
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vec4 pos = rot * pos;
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gl_Position = proj * vec4(pos.xyz / (1 - pos.w), 1.0);
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}
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