mirror of
https://github.com/allemangD/toddcox-visualize.git
synced 2025-11-10 12:02:47 -05:00
embed shaders in binary
This commit is contained in:
@@ -1,7 +1,7 @@
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cmake_minimum_required(VERSION 3.21)
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cmake_minimum_required(VERSION 3.21)
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project(toddcox-visualize)
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project(toddcox-visualize)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD 20)
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include(FetchContent)
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include(FetchContent)
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@@ -14,33 +14,8 @@ include(External/imgui.cmake)
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include(External/json.cmake)
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include(External/json.cmake)
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include(External/peglib.cmake)
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include(External/peglib.cmake)
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#include_directories(include)
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include(embed.cmake)
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enable_testing()
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enable_testing()
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add_subdirectory(tc)
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add_subdirectory(tc)
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add_subdirectory(vis)
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add_subdirectory(vis)
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#add_custom_target(resources DEPENDS resources_output)
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#add_custom_command(
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# OUTPUT resources_output
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# COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/res ${CMAKE_CURRENT_BINARY_DIR}/res
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# COMMENT "Copying Resources")
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#
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#add_executable(vis
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# src/main.cpp
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# src/gl/debug.hpp
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# src/gl/shader.hpp
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# src/gl/buffer.hpp
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# src/gl/vertexarray.hpp
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# src/gl/types.hpp)
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#target_link_libraries(vis glfw glad imgui eigen nlohmann_json)
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#add_dependencies(vis resources)
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#add_executable(serial src/serialtest.cpp)
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#target_link_libraries(serial eigen nlohmann_json)
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#add_executable(combotest src/combotest.cpp)
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#target_link_libraries(combotest eigen tc)
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#add_executable(geometrytest src/geometrytest.cpp)
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#target_link_libraries(geometrytest eigen tc nlohmann_json)
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91
embed.cmake
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91
embed.cmake
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@@ -0,0 +1,91 @@
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find_program(EMBED_LD ${CMAKE_LINKER})
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find_program(EMBED_OBJCOPY ${CMAKE_OBJCOPY})
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function(_generate_embed_source EMBED_NAME)
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set(options)
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set(oneValueArgs SOURCE HEADER)
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set(multiValueArgs FILES SYMBOLS)
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cmake_parse_arguments(PARSE "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
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set(VIEW_DECLARATIONS)
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set(VOID_DECLARATIONS)
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set(DEFINITIONS)
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foreach (FILE SYMBOL IN ZIP_LISTS PARSE_FILES PARSE_SYMBOLS)
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get_filename_component(FILE_NAME "${FILE}" NAME)
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string(MAKE_C_IDENTIFIER "${FILE_NAME}" IDENTIFIER)
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set(START_SYMBOL "_binary_${SYMBOL}_start")
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set(END_SYMBOL "_binary_${SYMBOL}_end")
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string(APPEND VIEW_DECLARATIONS
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" /// ${FILE} Text Contents\n"
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" extern std::string_view const ${IDENTIFIER};\n")
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string(APPEND VOID_DECLARATIONS
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" /// ${FILE} Binary Contents\n"
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" extern void* const ${IDENTIFIER};\n")
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string(APPEND DEFINITIONS
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"// ${IDENTIFIER} (${FILE})\n"
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"extern \"C\" const char ${START_SYMBOL}[], ${END_SYMBOL}[];\n"
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"std::string_view const ${EMBED_NAME}::${IDENTIFIER}(${START_SYMBOL}, ${END_SYMBOL});\n"
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"void* const ${EMBED_NAME}::bin::${IDENTIFIER} = (void *) ${START_SYMBOL};\n\n")
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endforeach ()
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file(WRITE "${PARSE_HEADER}"
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"#pragma once\n"
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"#include <string>\n\n"
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"namespace ${EMBED_NAME} {\n${VIEW_DECLARATIONS}}\n\n"
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"namespace ${EMBED_NAME}::bin {\n${VOID_DECLARATIONS}}\n")
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file(WRITE "${PARSE_SOURCE}"
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"#include <${EMBED_NAME}.hpp>\n\n"
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"${DEFINITIONS}")
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endfunction()
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function(_embed_file OUTPUT_OBJECT OUTPUT_SYMBOL FILE)
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set(OBJECT "${CMAKE_CURRENT_BINARY_DIR}/${FILE}.o")
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string(MAKE_C_IDENTIFIER "${FILE}" SYMBOL)
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set(${OUTPUT_OBJECT} ${OBJECT} PARENT_SCOPE)
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set(${OUTPUT_SYMBOL} ${SYMBOL} PARENT_SCOPE)
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add_custom_command(
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COMMENT "Embedding ${FILE} in ${OBJECT}"
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OUTPUT "${FILE}.o" DEPENDS "${FILE}"
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WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
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COMMAND ${EMBED_LD} -r -o "${OBJECT}" -z noexecstack --format=binary "${FILE}"
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COMMAND ${EMBED_OBJCOPY} --rename-section .data=.rodata,alloc,load,readonly,data,contents "${OBJECT}"
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VERBATIM
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)
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endfunction()
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function(add_embed_library EMBED_NAME)
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set(FILES ${ARGN})
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set(EMBED_ROOT ${CMAKE_CURRENT_BINARY_DIR}/_embed/${EMBED_NAME})
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set(EMBED_SOURCE "${EMBED_ROOT}/${EMBED_NAME}.cpp")
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set(EMBED_INCLUDE "${EMBED_ROOT}/include")
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set(EMBED_HEADER "${EMBED_INCLUDE}/${EMBED_NAME}.hpp")
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set(OBJECTS)
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set(SYMBOLS)
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foreach (FILE ${ARGN})
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_embed_file(OBJECT SYMBOL ${FILE})
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list(APPEND OBJECTS ${OBJECT})
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list(APPEND SYMBOLS ${SYMBOL})
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endforeach ()
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message(STATUS "Generating embedding library ${EMBED_NAME}")
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_generate_embed_source(
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${EMBED_NAME}
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SOURCE ${EMBED_SOURCE}
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HEADER ${EMBED_HEADER}
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FILES ${FILES}
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SYMBOLS ${SYMBOLS})
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add_library(${EMBED_NAME} STATIC ${OBJECTS} "${EMBED_SOURCE}")
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target_include_directories(${EMBED_NAME} PUBLIC "${EMBED_INCLUDE}")
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set_target_properties(${EMBED_NAME} PROPERTIES POSITION_INDEPENDENT_CODE ON)
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endfunction()
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@@ -1,8 +1,4 @@
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add_custom_target(resources DEPENDS resources_output)
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add_subdirectory(shaders)
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add_custom_command(
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OUTPUT resources_output
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/res ${CMAKE_CURRENT_BINARY_DIR}/res
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COMMENT "Copying Resources")
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add_executable(vis
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add_executable(vis
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src/main.cpp
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src/main.cpp
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@@ -15,6 +11,6 @@ target_link_libraries(vis
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imgui
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imgui
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eigen
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eigen
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nlohmann_json
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nlohmann_json
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shaders
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)
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)
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target_include_directories(vis PUBLIC include)
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target_include_directories(vis PUBLIC include)
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add_dependencies(vis resources)
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@@ -23,6 +23,17 @@ public:
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// todo throw if compile failed
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// todo throw if compile failed
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}
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}
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explicit Shader(const std::string_view &src) {
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id = glCreateShader(mode);
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const char *str = src.data();
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const GLint length = (GLint) src.length();
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glShaderSource(id, 1, &str, &length);
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glCompileShader(id);
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// todo throw if compile failed
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}
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explicit Shader(std::ifstream source)
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explicit Shader(std::ifstream source)
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: Shader(std::string(
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: Shader(std::string(
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std::istreambuf_iterator<char>(source),
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std::istreambuf_iterator<char>(source),
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4
vis/shaders/CMakeLists.txt
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4
vis/shaders/CMakeLists.txt
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@@ -0,0 +1,4 @@
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add_embed_library(shaders
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main-4d.vert.glsl
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main.vert.glsl
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main.frag.glsl)
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@@ -7,6 +7,8 @@
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#include <fstream>
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#include <fstream>
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#include <shaders.hpp>
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struct State {
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struct State {
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Eigen::Vector4f bg{0.16, 0.16, 0.16, 1.00};
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Eigen::Vector4f bg{0.16, 0.16, 0.16, 1.00};
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Eigen::Vector4f fg{0.71, 0.53, 0.94, 1.00};
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Eigen::Vector4f fg{0.71, 0.53, 0.94, 1.00};
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@@ -39,8 +41,8 @@ template<typename V_=Eigen::Vector4f>
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struct PointRenderer {
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struct PointRenderer {
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using Vertex = V_;
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using Vertex = V_;
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VertexShader vs{std::ifstream("res/shaders/main.vert.glsl")};
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VertexShader vs{shaders::main_vert_glsl};
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FragmentShader fs{std::ifstream("res/shaders/main.frag.glsl")};
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FragmentShader fs{shaders::main_frag_glsl};
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Program pgm{vs, fs};
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Program pgm{vs, fs};
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