embed shaders in binary

This commit is contained in:
David Allemang
2022-11-16 18:33:07 -05:00
parent aa88aee643
commit 501d2e0685
9 changed files with 114 additions and 35 deletions

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@@ -1,7 +1,7 @@
cmake_minimum_required(VERSION 3.21) cmake_minimum_required(VERSION 3.21)
project(toddcox-visualize) project(toddcox-visualize)
set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD 20)
include(FetchContent) include(FetchContent)
@@ -14,33 +14,8 @@ include(External/imgui.cmake)
include(External/json.cmake) include(External/json.cmake)
include(External/peglib.cmake) include(External/peglib.cmake)
#include_directories(include) include(embed.cmake)
enable_testing() enable_testing()
add_subdirectory(tc) add_subdirectory(tc)
add_subdirectory(vis) add_subdirectory(vis)
#add_custom_target(resources DEPENDS resources_output)
#add_custom_command(
# OUTPUT resources_output
# COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/res ${CMAKE_CURRENT_BINARY_DIR}/res
# COMMENT "Copying Resources")
#
#add_executable(vis
# src/main.cpp
# src/gl/debug.hpp
# src/gl/shader.hpp
# src/gl/buffer.hpp
# src/gl/vertexarray.hpp
# src/gl/types.hpp)
#target_link_libraries(vis glfw glad imgui eigen nlohmann_json)
#add_dependencies(vis resources)
#add_executable(serial src/serialtest.cpp)
#target_link_libraries(serial eigen nlohmann_json)
#add_executable(combotest src/combotest.cpp)
#target_link_libraries(combotest eigen tc)
#add_executable(geometrytest src/geometrytest.cpp)
#target_link_libraries(geometrytest eigen tc nlohmann_json)

91
embed.cmake Normal file
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@@ -0,0 +1,91 @@
find_program(EMBED_LD ${CMAKE_LINKER})
find_program(EMBED_OBJCOPY ${CMAKE_OBJCOPY})
function(_generate_embed_source EMBED_NAME)
set(options)
set(oneValueArgs SOURCE HEADER)
set(multiValueArgs FILES SYMBOLS)
cmake_parse_arguments(PARSE "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
set(VIEW_DECLARATIONS)
set(VOID_DECLARATIONS)
set(DEFINITIONS)
foreach (FILE SYMBOL IN ZIP_LISTS PARSE_FILES PARSE_SYMBOLS)
get_filename_component(FILE_NAME "${FILE}" NAME)
string(MAKE_C_IDENTIFIER "${FILE_NAME}" IDENTIFIER)
set(START_SYMBOL "_binary_${SYMBOL}_start")
set(END_SYMBOL "_binary_${SYMBOL}_end")
string(APPEND VIEW_DECLARATIONS
" /// ${FILE} Text Contents\n"
" extern std::string_view const ${IDENTIFIER};\n")
string(APPEND VOID_DECLARATIONS
" /// ${FILE} Binary Contents\n"
" extern void* const ${IDENTIFIER};\n")
string(APPEND DEFINITIONS
"// ${IDENTIFIER} (${FILE})\n"
"extern \"C\" const char ${START_SYMBOL}[], ${END_SYMBOL}[];\n"
"std::string_view const ${EMBED_NAME}::${IDENTIFIER}(${START_SYMBOL}, ${END_SYMBOL});\n"
"void* const ${EMBED_NAME}::bin::${IDENTIFIER} = (void *) ${START_SYMBOL};\n\n")
endforeach ()
file(WRITE "${PARSE_HEADER}"
"#pragma once\n"
"#include <string>\n\n"
"namespace ${EMBED_NAME} {\n${VIEW_DECLARATIONS}}\n\n"
"namespace ${EMBED_NAME}::bin {\n${VOID_DECLARATIONS}}\n")
file(WRITE "${PARSE_SOURCE}"
"#include <${EMBED_NAME}.hpp>\n\n"
"${DEFINITIONS}")
endfunction()
function(_embed_file OUTPUT_OBJECT OUTPUT_SYMBOL FILE)
set(OBJECT "${CMAKE_CURRENT_BINARY_DIR}/${FILE}.o")
string(MAKE_C_IDENTIFIER "${FILE}" SYMBOL)
set(${OUTPUT_OBJECT} ${OBJECT} PARENT_SCOPE)
set(${OUTPUT_SYMBOL} ${SYMBOL} PARENT_SCOPE)
add_custom_command(
COMMENT "Embedding ${FILE} in ${OBJECT}"
OUTPUT "${FILE}.o" DEPENDS "${FILE}"
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
COMMAND ${EMBED_LD} -r -o "${OBJECT}" -z noexecstack --format=binary "${FILE}"
COMMAND ${EMBED_OBJCOPY} --rename-section .data=.rodata,alloc,load,readonly,data,contents "${OBJECT}"
VERBATIM
)
endfunction()
function(add_embed_library EMBED_NAME)
set(FILES ${ARGN})
set(EMBED_ROOT ${CMAKE_CURRENT_BINARY_DIR}/_embed/${EMBED_NAME})
set(EMBED_SOURCE "${EMBED_ROOT}/${EMBED_NAME}.cpp")
set(EMBED_INCLUDE "${EMBED_ROOT}/include")
set(EMBED_HEADER "${EMBED_INCLUDE}/${EMBED_NAME}.hpp")
set(OBJECTS)
set(SYMBOLS)
foreach (FILE ${ARGN})
_embed_file(OBJECT SYMBOL ${FILE})
list(APPEND OBJECTS ${OBJECT})
list(APPEND SYMBOLS ${SYMBOL})
endforeach ()
message(STATUS "Generating embedding library ${EMBED_NAME}")
_generate_embed_source(
${EMBED_NAME}
SOURCE ${EMBED_SOURCE}
HEADER ${EMBED_HEADER}
FILES ${FILES}
SYMBOLS ${SYMBOLS})
add_library(${EMBED_NAME} STATIC ${OBJECTS} "${EMBED_SOURCE}")
target_include_directories(${EMBED_NAME} PUBLIC "${EMBED_INCLUDE}")
set_target_properties(${EMBED_NAME} PROPERTIES POSITION_INDEPENDENT_CODE ON)
endfunction()

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@@ -1,8 +1,4 @@
add_custom_target(resources DEPENDS resources_output) add_subdirectory(shaders)
add_custom_command(
OUTPUT resources_output
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/res ${CMAKE_CURRENT_BINARY_DIR}/res
COMMENT "Copying Resources")
add_executable(vis add_executable(vis
src/main.cpp src/main.cpp
@@ -15,6 +11,6 @@ target_link_libraries(vis
imgui imgui
eigen eigen
nlohmann_json nlohmann_json
shaders
) )
target_include_directories(vis PUBLIC include) target_include_directories(vis PUBLIC include)
add_dependencies(vis resources)

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@@ -23,6 +23,17 @@ public:
// todo throw if compile failed // todo throw if compile failed
} }
explicit Shader(const std::string_view &src) {
id = glCreateShader(mode);
const char *str = src.data();
const GLint length = (GLint) src.length();
glShaderSource(id, 1, &str, &length);
glCompileShader(id);
// todo throw if compile failed
}
explicit Shader(std::ifstream source) explicit Shader(std::ifstream source)
: Shader(std::string( : Shader(std::string(
std::istreambuf_iterator<char>(source), std::istreambuf_iterator<char>(source),

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@@ -0,0 +1,4 @@
add_embed_library(shaders
main-4d.vert.glsl
main.vert.glsl
main.frag.glsl)

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@@ -7,6 +7,8 @@
#include <fstream> #include <fstream>
#include <shaders.hpp>
struct State { struct State {
Eigen::Vector4f bg{0.16, 0.16, 0.16, 1.00}; Eigen::Vector4f bg{0.16, 0.16, 0.16, 1.00};
Eigen::Vector4f fg{0.71, 0.53, 0.94, 1.00}; Eigen::Vector4f fg{0.71, 0.53, 0.94, 1.00};
@@ -39,8 +41,8 @@ template<typename V_=Eigen::Vector4f>
struct PointRenderer { struct PointRenderer {
using Vertex = V_; using Vertex = V_;
VertexShader vs{std::ifstream("res/shaders/main.vert.glsl")}; VertexShader vs{shaders::main_vert_glsl};
FragmentShader fs{std::ifstream("res/shaders/main.frag.glsl")}; FragmentShader fs{shaders::main_frag_glsl};
Program pgm{vs, fs}; Program pgm{vs, fs};