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ENH: Dynamically enable and color tilings
Use multidraw and command buffer
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@@ -15,10 +15,10 @@ layout(std140, binding=2) uniform ModelMatrices {
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};
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layout(location=0) in ivec4 inds;
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layout(location=1) in vec4 col;
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layout(location=1) in vec3 col;
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out ivec4 vInds;
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out vec4 vCol;
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out vec3 vCol;
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out gl_PerVertex {
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vec4 gl_Position;
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