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https://github.com/allemangD/toddcox-visualize.git
synced 2025-11-10 12:02:47 -05:00
translucent wireframe
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@@ -1,6 +1,6 @@
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#version 430
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layout(location=2) uniform vec3 c;
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layout(location=2) uniform vec4 c;
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in vec4 pos;
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@@ -8,5 +8,5 @@ out vec4 color;
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void main() {
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float d = smoothstep(-2, 2, pos.z);
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color = vec4(c * d, 1);
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color = vec4(c.xyz * d, c.w);
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}
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@@ -141,6 +141,8 @@ void run(GLFWwindow *window) {
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glEnable(GL_DEPTH_TEST);
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// glEnable(GL_CULL_FACE);
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glCullFace(GL_BACK);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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Shaders sh;
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@@ -204,15 +206,15 @@ void run(GLFWwindow *window) {
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glLineWidth(1.5);
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glProgramUniform3f(sh.solid, 2, 0.3, 0.3, 0.3);
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proj_pipe.bound([&]() {
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wires.draw_direct();
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});
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slice_pipe.bound([&]() {
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slices.draw_deferred();
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});
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glProgramUniform4f(sh.solid, 2, 0.3, 0.3, 0.3, 0.4);
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proj_pipe.bound([&]() {
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wires.draw_direct();
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});
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glfwSwapInterval(2);
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glfwSwapBuffers(window);
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