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https://github.com/allemangD/toddcox-visualize.git
synced 2025-11-10 12:02:47 -05:00
5d working
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@@ -89,10 +89,12 @@ std::vector<std::vector<Primitive<N>>> poly_parts(const tc::Group &group) {
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std::vector<std::vector<Primitive<N>>> parts;
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auto g_gens = gens(group);
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for (const auto &sg_gens : Combos(g_gens, N - 1)) {
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parts.push_back(
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tile(triangulate<N>(group, sg_gens), group, g_gens, sg_gens)
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);
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const auto &base = triangulate<N>(group, sg_gens);
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const auto &all = tile(base, group, g_gens, sg_gens);
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// const auto &all = recontext(base, group, g_gens, sg_gens);
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parts.push_back(all);
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}
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parts.erase(parts.end() - 1, parts.end());
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return parts;
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}
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@@ -118,17 +120,21 @@ public:
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"shaders/diffuse.fs.glsl");
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};
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std::vector<glm::vec4> points(const tc::Group &group) {
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std::vector<vec4> points(const tc::Group &group) {
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auto cosets = group.solve();
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auto mirrors = mirror(group);
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auto mirrors = mirror<5>(group);
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auto corners = plane_intersections(mirrors);
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auto start = barycentric(corners, {1.00f, 0.2f, 0.1f, 0.05f, 0.025f});
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// auto start = barycentric(corners, {1.0f, 1.0f, 1.0f, 1.0f});
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auto start = barycentric(corners, {1.00f, 0.2f, 0.1f, 0.05f});
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// auto start = barycentric(corners, {0.05f, 0.1f, 0.2f, 1.00f});
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return cosets.path.walk<glm::vec4, glm::vec4>(start, mirrors, reflect);
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auto higher = cosets.path.walk<vec5, vec5>(start, mirrors, reflect<vec5>);
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std::vector<vec4> res(higher.size());
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std::transform(higher.begin(), higher.end(), res.begin(), stereo<4>);
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return res;
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}
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void run(GLFWwindow *window) {
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@@ -151,7 +157,7 @@ void run(GLFWwindow *window) {
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.stage(sh.slice)
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.stage(sh.diffuse);
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auto group = tc::group::F4();
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auto group = tc::schlafli({5, 3, 3, 2});
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auto wire_data = merge(poly_parts<2>(group));
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const auto slice_dark = glm::vec3(.5, .3, .7);
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@@ -179,7 +185,7 @@ void run(GLFWwindow *window) {
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slices.vao.ipointer(0, slices.ibo, 4, GL_UNSIGNED_INT);
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slices.vao.pointer(1, slices.vbo, 3, GL_FLOAT);
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auto vbo = cgl::Buffer<glm::vec4>(points(group));
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auto vbo = cgl::Buffer<vec4>(points(group));
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, vbo);
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auto ubo = cgl::Buffer<Matrices>();
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@@ -200,7 +206,7 @@ void run(GLFWwindow *window) {
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glProgramUniform3f(sh.solid, 2, 0.3, 0.3, 0.3);
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proj_pipe.bound([&]() {
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wires.draw_direct();
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// wires.draw_direct();
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});
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slice_pipe.bound([&]() {
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