Replace Primitive vector with Eigen matrices.

template<unsigned N>
Prims<N> = Eigen::Matrix<unsigned, N, Eigen::Dynamic>

Replaces std::vector<Primitive<N>>
This commit is contained in:
David Allemang
2020-10-12 21:57:18 -04:00
parent 0534c4322c
commit 6b34694784
5 changed files with 65 additions and 95 deletions

View File

@@ -60,11 +60,11 @@ tc::Cosets solve(
* Apply some context transformation to all primitives of this mesh.
*/
template<unsigned N>
std::vector<Primitive<N>> apply(std::vector<Primitive<N>> prims, const tc::Cosets &table, int gen) {
for (auto &prim : prims) {
prim.apply(table, gen);
void apply(const tc::Cosets &table, int gen, Prims<N> &mat) {
auto data = mat.data();
for (int i = 0; i < mat.size(); ++i) {
data[i] = table.get(data[i], gen);
}
return prims;
}
/**
@@ -72,8 +72,8 @@ std::vector<Primitive<N>> apply(std::vector<Primitive<N>> prims, const tc::Coset
*/
template<unsigned N>
[[nodiscard]]
std::vector<Primitive<N>> recontext(
std::vector<Primitive<N>> prims,
Prims<N> recontext(
Prims<N> prims,
const tc::Group &context,
const std::vector<int> &g_gens,
const std::vector<int> &sg_gens
@@ -86,11 +86,10 @@ std::vector<Primitive<N>> recontext(
return table.get(coset, gen);
});
std::vector<Primitive<N>> res(prims);
for (Primitive<N> &prim : res) {
for (auto &ind : prim.inds) {
ind = map[ind];
}
Prims<N> res(prims);
auto data = res.data();
for (int i = 0; i < prims.size(); ++i) {
data[i] = map[data[i]];
}
return res;
@@ -100,16 +99,18 @@ std::vector<Primitive<N>> recontext(
* Union several meshes of the same dimension
*/
template<unsigned N>
std::vector<Primitive<N>> merge(const std::vector<std::vector<Primitive<N>>> &meshes) {
size_t size = 0;
Prims<N> merge(const std::vector<Prims<N>> &meshes) {
size_t cols = 0;
for (const auto &mesh : meshes) {
size += mesh.size();
cols += mesh.cols();
}
std::vector<Primitive<N>> res;
res.reserve(size);
for (const auto &mesh : meshes) {
res.insert(res.end(), mesh.begin(), mesh.end());
Prims<N> res(N, cols);
size_t offset = 0;
for (const Prims<N> &mesh : meshes) {
res.middleCols(offset, mesh.cols()) = mesh;
offset += mesh.cols();
}
return res;
@@ -117,52 +118,42 @@ std::vector<Primitive<N>> merge(const std::vector<std::vector<Primitive<N>>> &me
template<unsigned N>
[[nodiscard]]
std::vector<std::vector<Primitive<N>>> each_tile(
std::vector<Primitive<N>> prims,
std::vector<Prims<N>> tile(
Prims<N> prims,
const tc::Group &context,
const std::vector<int> &g_gens,
const std::vector<int> &sg_gens
) {
std::vector<Primitive<N>> base = recontext(prims, context, g_gens, sg_gens);
Prims<N> base = recontext<N>(prims, context, g_gens, sg_gens);
const auto proper_sg_gens = recontext_gens(context, g_gens, sg_gens);
const auto table = solve(context, g_gens, {});
const auto path = solve(context, g_gens, sg_gens).path;
auto _gens = generators(context);
std::vector<int> _gens = generators(context);
auto res = path.walk<std::vector<Primitive<N>>, int>(base, generators(context), [&](auto from, auto gen) {
return apply(from, table, gen);
});
std::vector<Prims<N>> res = path.walk<Prims<N>, int>(
base, _gens,
[&](Prims<N> from, int gen) {
apply<N>(table, gen, from);
return from;
}
);
return res;
}
template<unsigned N>
[[nodiscard]]
std::vector<Primitive<N>> tile(
std::vector<Primitive<N>> prims,
const tc::Group &context,
const std::vector<int> &g_gens,
const std::vector<int> &sg_gens
) {
auto res = each_tile<N>(prims, context, g_gens, sg_gens);
return merge(res);
}
/**
* Produce a mesh of higher dimension by fanning a single point to all primitives in this mesh.
*/
template<unsigned N>
[[nodiscard]]
std::vector<Primitive<N + 1>> fan(std::vector<Primitive<N>> prims, int root) {
std::vector<Primitive<N + 1>> res(prims.size());
std::transform(prims.begin(), prims.end(), res.begin(),
[root](const Primitive<N> &prim) {
return Primitive<N + 1>(prim, root);
}
);
Prims<N + 1> fan(Prims<N> prims, int root) {
Prims<N + 1> res(N + 1, prims.cols());
res.topRows(1) = Prims<1>::Constant(1, prims.cols(), root);
res.bottomRows(N) = prims;
return res;
}
@@ -170,7 +161,7 @@ std::vector<Primitive<N + 1>> fan(std::vector<Primitive<N>> prims, int root) {
* Produce a mesh of primitives that fill out the volume of the subgroup generated by generators g_gens within the group context
*/
template<unsigned N>
std::vector<Primitive<N>> triangulate(
Prims<N> triangulate(
const tc::Group &context,
const std::vector<int> &g_gens
) {
@@ -179,37 +170,37 @@ std::vector<Primitive<N>> triangulate(
const auto &combos = Combos(g_gens, g_gens.size() - 1);
std::vector<std::vector<Primitive<N>>> meshes;
std::vector<Prims<N>> meshes;
for (const auto &sg_gens : combos) {
auto base = triangulate<N - 1>(context, sg_gens);
auto raised = tile(base, context, g_gens, sg_gens);
raised.erase(raised.begin(), raised.begin() + base.size());
meshes.push_back(fan(raised, 0));
auto parts = tile<N - 1>(base, context, g_gens, sg_gens);
parts.erase(parts.begin(), parts.begin() + 1);
auto raised = merge<N - 1>(parts);
auto fanned = fan<N - 1>(raised, 0);
meshes.push_back(fanned);
}
return merge(meshes);
return merge<N>(meshes);
}
/**
* Single-index primitives should not be further triangulated.
*/
template<>
std::vector<Primitive<1>> triangulate(
Prims<1> triangulate<1>(
const tc::Group &context,
const std::vector<int> &g_gens
) {
if (not g_gens.empty()) // todo make static assert
throw std::logic_error("g_gens must be empty for a trivial Mesh");
std::vector<Primitive<1>> res;
res.emplace_back();
return res;
return Prims<1>::Zero(1, 1);
}
template<unsigned N, class T>
auto hull(const tc::Group &group, T all_sg_gens, const std::vector<std::vector<int>> &exclude) {
std::vector<std::vector<Primitive<N>>> parts;
std::vector<Prims<N>> parts;
auto g_gens = generators(group);
for (const std::vector<int> &sg_gens : all_sg_gens) {
bool excluded = false;
@@ -222,7 +213,7 @@ auto hull(const tc::Group &group, T all_sg_gens, const std::vector<std::vector<i
if (excluded) continue;
const auto &base = triangulate<N>(group, sg_gens);
const auto &tiles = each_tile(base, group, g_gens, sg_gens);
const auto &tiles = tile<N>(base, group, g_gens, sg_gens);
for (const auto &tile : tiles) {
parts.push_back(tile);
}