mirror of
https://github.com/allemangD/toddcox-visualize.git
synced 2025-11-10 12:02:47 -05:00
use program pipelines instead
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@@ -29,6 +29,26 @@ public:
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explicit program_error(const char *string) : gl_error(string) {}
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};
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template<class T, GLenum prop>
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T utilGetShader(GLuint shader) {
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GLint res;
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glGetShaderiv(shader, prop, &res);
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return static_cast<T>(res);
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}
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#define getShaderInfoLogLength utilGetShader<size_t, GL_INFO_LOG_LENGTH>
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#define getShaderCompileStatus utilGetShader<size_t, GL_COMPILE_STATUS>
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template<class T, GLenum prop>
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T utilGetProgram(GLuint program) {
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GLint res;
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glGetProgramiv(program, prop, &res);
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return static_cast<T>(res);
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}
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#define getProgramInfoLogLength utilGetProgram<size_t, GL_INFO_LOG_LENGTH>
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#define getProgramLinkStatus utilGetProgram<size_t, GL_LINK_STATUS>
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void utilShaderSource(GLuint shader, const std::vector<std::string> &sources) {
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char const *ptrs[sources.size()];
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for (size_t i = 0; i < sources.size(); ++i) {
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@@ -37,17 +57,15 @@ void utilShaderSource(GLuint shader, const std::vector<std::string> &sources) {
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glShaderSource(shader, sources.size(), ptrs, nullptr);
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}
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std::string utilShaderInfoLog(GLuint shader) {
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int len;
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glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &len);
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std::string getShaderInfoLog(GLuint shader) {
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int len = getShaderInfoLogLength(shader);
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char buffer[len];
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glGetShaderInfoLog(shader, len, nullptr, buffer);
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return std::string(buffer);
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}
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std::string utilProgramInfoLog(GLuint program) {
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int len;
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glGetProgramiv(program, GL_INFO_LOG_LENGTH, &len);
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std::string getProgramInfoLog(GLuint program) {
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int len = getProgramInfoLogLength(program);
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char buffer[len];
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glGetProgramInfoLog(program, len, nullptr, buffer);
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return std::string(buffer);
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@@ -86,11 +104,9 @@ GLuint utilCompileFiles(const GLenum type, const std::vector<std::string> &files
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utilShaderSource(shader, sources);
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glCompileShader(shader);
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int success;
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glGetShaderiv(shader, GL_COMPILE_STATUS, &success);
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if (success) return shader;
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if (getShaderCompileStatus(shader)) return shader;
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throw shader_error(utilShaderInfoLog(shader));
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throw shader_error(getShaderInfoLog(shader));
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}
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GLuint utilLinkProgram(const std::vector<GLuint> &shaders) {
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@@ -100,9 +116,26 @@ GLuint utilLinkProgram(const std::vector<GLuint> &shaders) {
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}
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glLinkProgram(program);
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int success;
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glGetProgramiv(program, GL_LINK_STATUS, &success);
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if (success)return program;
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if (getProgramLinkStatus(program)) return program;
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throw program_error(utilProgramInfoLog(program));
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throw program_error(getProgramInfoLog(program));
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}
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GLuint utilCreateShaderProgram(GLenum type, const std::vector<std::string> &src) {
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std::vector<const char *> c_str(src.size());
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std::transform(src.begin(), src.end(), c_str.begin(), [](auto &str) {
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return str.c_str();
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});
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GLuint program = glCreateShaderProgramv(type, src.size(), &c_str[0]);
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if (getProgramLinkStatus(program)) return program;
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throw program_error(getProgramInfoLog(program));
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}
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GLuint utilCreateShaderProgramFile(GLenum type, const std::vector<std::string> &files) {
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std::vector<std::string> sources(files.size());
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std::transform(files.begin(), files.end(), sources.begin(), utilReadFile);
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return utilCreateShaderProgram(type, sources);
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}
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