use program pipelines instead

This commit is contained in:
2020-01-27 18:51:55 -05:00
parent 53aa778446
commit 794bf15d7f
5 changed files with 78 additions and 65 deletions

View File

@@ -2,4 +2,5 @@ add_executable(memo memotest.cpp)
target_link_libraries(memo PRIVATE tc vis-util) target_link_libraries(memo PRIVATE tc vis-util)
add_executable(geom geomtest.cpp) add_executable(geom geomtest.cpp)
target_link_libraries(geom PRIVATE tc vis-util) target_link_libraries(geom PRIVATE tc vis-util)

View File

@@ -1,7 +1,3 @@
add_executable(vis src/main.cpp)
target_include_directories(vis PRIVATE include)
target_link_libraries(vis PRIVATE tc glad glm glfw)
add_custom_target(shaders ALL DEPENDS shader_output) add_custom_target(shaders ALL DEPENDS shader_output)
add_custom_command( add_custom_command(
OUTPUT shader_output OUTPUT shader_output
@@ -9,7 +5,10 @@ add_custom_command(
COMMENT "copied shaders" COMMENT "copied shaders"
) )
add_dependencies(vis shaders)
add_library(vis-util INTERFACE) add_library(vis-util INTERFACE)
target_include_directories(vis-util INTERFACE include) target_include_directories(vis-util INTERFACE include)
add_executable(vis src/main.cpp)
target_include_directories(vis PRIVATE include)
target_link_libraries(vis PRIVATE tc glad glm glfw)
add_dependencies(vis shaders)

View File

@@ -29,6 +29,26 @@ public:
explicit program_error(const char *string) : gl_error(string) {} explicit program_error(const char *string) : gl_error(string) {}
}; };
template<class T, GLenum prop>
T utilGetShader(GLuint shader) {
GLint res;
glGetShaderiv(shader, prop, &res);
return static_cast<T>(res);
}
#define getShaderInfoLogLength utilGetShader<size_t, GL_INFO_LOG_LENGTH>
#define getShaderCompileStatus utilGetShader<size_t, GL_COMPILE_STATUS>
template<class T, GLenum prop>
T utilGetProgram(GLuint program) {
GLint res;
glGetProgramiv(program, prop, &res);
return static_cast<T>(res);
}
#define getProgramInfoLogLength utilGetProgram<size_t, GL_INFO_LOG_LENGTH>
#define getProgramLinkStatus utilGetProgram<size_t, GL_LINK_STATUS>
void utilShaderSource(GLuint shader, const std::vector<std::string> &sources) { void utilShaderSource(GLuint shader, const std::vector<std::string> &sources) {
char const *ptrs[sources.size()]; char const *ptrs[sources.size()];
for (size_t i = 0; i < sources.size(); ++i) { for (size_t i = 0; i < sources.size(); ++i) {
@@ -37,17 +57,15 @@ void utilShaderSource(GLuint shader, const std::vector<std::string> &sources) {
glShaderSource(shader, sources.size(), ptrs, nullptr); glShaderSource(shader, sources.size(), ptrs, nullptr);
} }
std::string utilShaderInfoLog(GLuint shader) { std::string getShaderInfoLog(GLuint shader) {
int len; int len = getShaderInfoLogLength(shader);
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &len);
char buffer[len]; char buffer[len];
glGetShaderInfoLog(shader, len, nullptr, buffer); glGetShaderInfoLog(shader, len, nullptr, buffer);
return std::string(buffer); return std::string(buffer);
} }
std::string utilProgramInfoLog(GLuint program) { std::string getProgramInfoLog(GLuint program) {
int len; int len = getProgramInfoLogLength(program);
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &len);
char buffer[len]; char buffer[len];
glGetProgramInfoLog(program, len, nullptr, buffer); glGetProgramInfoLog(program, len, nullptr, buffer);
return std::string(buffer); return std::string(buffer);
@@ -86,11 +104,9 @@ GLuint utilCompileFiles(const GLenum type, const std::vector<std::string> &files
utilShaderSource(shader, sources); utilShaderSource(shader, sources);
glCompileShader(shader); glCompileShader(shader);
int success; if (getShaderCompileStatus(shader)) return shader;
glGetShaderiv(shader, GL_COMPILE_STATUS, &success);
if (success) return shader;
throw shader_error(utilShaderInfoLog(shader)); throw shader_error(getShaderInfoLog(shader));
} }
GLuint utilLinkProgram(const std::vector<GLuint> &shaders) { GLuint utilLinkProgram(const std::vector<GLuint> &shaders) {
@@ -100,9 +116,26 @@ GLuint utilLinkProgram(const std::vector<GLuint> &shaders) {
} }
glLinkProgram(program); glLinkProgram(program);
int success; if (getProgramLinkStatus(program)) return program;
glGetProgramiv(program, GL_LINK_STATUS, &success);
if (success)return program;
throw program_error(utilProgramInfoLog(program)); throw program_error(getProgramInfoLog(program));
}
GLuint utilCreateShaderProgram(GLenum type, const std::vector<std::string> &src) {
std::vector<const char *> c_str(src.size());
std::transform(src.begin(), src.end(), c_str.begin(), [](auto &str) {
return str.c_str();
});
GLuint program = glCreateShaderProgramv(type, src.size(), &c_str[0]);
if (getProgramLinkStatus(program)) return program;
throw program_error(getProgramInfoLog(program));
}
GLuint utilCreateShaderProgramFile(GLenum type, const std::vector<std::string> &files) {
std::vector<std::string> sources(files.size());
std::transform(files.begin(), files.end(), sources.begin(), utilReadFile);
return utilCreateShaderProgram(type, sources);
} }

View File

@@ -1,5 +1,9 @@
#version 430 #version 430
out gl_PerVertex {
vec4 gl_Position;
};
layout(location=0) uniform mat4 proj; layout(location=0) uniform mat4 proj;
layout(location=1) uniform mat4 view; layout(location=1) uniform mat4 view;
@@ -8,8 +12,6 @@ layout(location=0) in vec4 pos;
out vec4 vpos; out vec4 vpos;
void main() { void main() {
int i = gl_VertexID;
vpos = view * pos; vpos = view * pos;
gl_Position = proj * vec4(vpos.xyz / (1), 1); gl_Position = proj * vec4(vpos.xyz / (1), 1);
gl_PointSize = 5;
} }

View File

@@ -18,13 +18,6 @@ __attribute__((unused)) __declspec(dllexport) int NvOptimusEnablement = 0x000000
} }
#endif #endif
float floatmod(float x, float m) {
if (x < 0) {
x += (float)((int)((-x)/m) + 1)*m;
}
return x - ((float)((int)(x / m)))*m;
}
int main(int argc, char *argv[]) { int main(int argc, char *argv[]) {
//region init window //region init window
if (!glfwInit()) { if (!glfwInit()) {
@@ -50,24 +43,17 @@ int main(int argc, char *argv[]) {
std::cout << utilInfo(); std::cout << utilInfo();
GLuint pgm; GLuint pipe;
glCreateProgramPipelines(1, &pipe);
GLuint vs, fs;
try { try {
// GLuint vs = utilCompileFiles(GL_VERTEX_SHADER, {"shaders/ortho.vs.glsl"}); vs = utilCreateShaderProgramFile(GL_VERTEX_SHADER, {"shaders/ortho.vs.glsl"});
// GLuint vs = utilCompileFiles(GL_VERTEX_SHADER, {"shaders/stereo.vs.glsl"}); fs = utilCreateShaderProgramFile(GL_FRAGMENT_SHADER, {"shaders/one-color.fs.glsl"});
// GLuint fs = utilCompileFiles(GL_FRAGMENT_SHADER, {"shaders/one-color.fs.glsl"});
// GLuint fs = utilCompileFiles(GL_FRAGMENT_SHADER, {"shaders/w-axis-hue.fs.glsl"});
// pgm = utilLinkProgram({vs, fs}); glUseProgramStages(pipe, GL_VERTEX_SHADER_BIT, vs);
glUseProgramStages(pipe, GL_FRAGMENT_SHADER_BIT, fs);
pgm = utilLinkProgram({
utilCompileFiles(GL_VERTEX_SHADER, {"shaders/stereo-proper.vs.glsl"}),
// utilCompileFiles(GL_VERTEX_SHADER, {"shaders/ortho.vs.glsl"}),
// utilCompileFiles(GL_VERTEX_SHADER, {"shaders/stereo.vs.glsl"}),
// utilCompileFiles(GL_GEOMETRY_SHADER, {"shaders/stereo-proper.gm.glsl"}),
utilCompileFiles(GL_FRAGMENT_SHADER, {"shaders/one-color.fs.glsl"}),
// utilCompileFiles(GL_FRAGMENT_SHADER, {"shaders/w-axis-hue.fs.glsl"})
});
} catch (const gl_error &e) { } catch (const gl_error &e) {
std::cerr << e.what() << std::endl; std::cerr << e.what() << std::endl;
glfwTerminate(); glfwTerminate();
@@ -75,16 +61,12 @@ int main(int argc, char *argv[]) {
} }
auto group = tc::group::H(3); auto group = tc::group::H(3);
// auto group = tc::group::B(5);
// auto group = tc::group::A(5);
GeomGen gg(group); GeomGen gg(group);
auto res = gg.solve(); auto res = gg.solve();
auto mirrors = mirror(group); auto mirrors = mirror(group);
auto corners = plane_intersections(mirrors); auto corners = plane_intersections(mirrors);
// auto start = barycentric(corners, {.75f, .75f, .75f, .75f});
auto start = barycentric(corners, {1.00f, 0.1f, 0.01f, 0.005f}); auto start = barycentric(corners, {1.00f, 0.1f, 0.01f, 0.005f});
// auto start = barycentric(corners, {1, 1, 0.05, 1});
auto points = res.path.walk<glm::vec4, glm::vec4>(start, mirrors, reflect); auto points = res.path.walk<glm::vec4, glm::vec4>(start, mirrors, reflect);
GLuint vbo; GLuint vbo;
@@ -128,11 +110,11 @@ int main(int argc, char *argv[]) {
float _ts[numts]; float _ts[numts];
float _ts_temp[numts]; float _ts_temp[numts];
for (int i = 0; i < numts; ++i) { for (int i = 0; i < numts; ++i) {
_ts[i] = ((float)i - (numts/2.f))*0.1f; _ts[i] = ((float) i - (numts / 2.f)) * 0.1f;
} }
float* ts = _ts; float *ts = _ts;
float* ts_temp = _ts_temp; float *ts_temp = _ts_temp;
float* swap_t; float *swap_t;
float alpha = 0.0001; float alpha = 0.0001;
float beta = 0.0002; float beta = 0.0002;
@@ -143,7 +125,7 @@ int main(int argc, char *argv[]) {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glUseProgram(pgm); glBindProgramPipeline(pipe);
glEnable(GL_PROGRAM_POINT_SIZE); glEnable(GL_PROGRAM_POINT_SIZE);
glEnable(GL_POINT_SMOOTH); glEnable(GL_POINT_SMOOTH);
glEnable(GL_DEPTH_TEST); glEnable(GL_DEPTH_TEST);
@@ -154,19 +136,16 @@ int main(int argc, char *argv[]) {
auto aspect = (float) width / (float) height; auto aspect = (float) width / (float) height;
auto pheight = 1.4f; auto pheight = 1.4f;
auto pwidth = aspect * pheight; auto pwidth = aspect * pheight;
// glm::mat4 proj = glm::ortho(-pwidth, pwidth, -pheight, pheight, -2.0f, 2.0f);
glm::mat4 proj = glm::ortho(-pwidth, pwidth, -pheight, pheight, -10.0f, 10.0f); glm::mat4 proj = glm::ortho(-pwidth, pwidth, -pheight, pheight, -10.0f, 10.0f);
glUniformMatrix4fv(0, 1, false, glm::value_ptr(proj)); glProgramUniformMatrix4fv(vs, 0, 1, false, glm::value_ptr(proj));
auto st = (float) glfwGetTime() / 8; auto st = (float) glfwGetTime() / 8;
auto t = st / 7; auto t = st / 7;
// printf("ts: [%f", ts[0]); ts_temp[0] = ts[0] + alpha * (float) std::cos(rates[0] * t) + beta * (-ts[0]);
ts_temp[0] = ts[0] + alpha * (float)std::cos(rates[0] * t) + beta * (-ts[0]); for (size_t i = 1; i < numts; i++) {
for (size_t i = 1; i < numts; i++){ ts_temp[i] = ts[i] + alpha * (float) std::cos(rates[i] * t) + beta * (-ts[i]);
// printf( ", %f", ts[i]);
ts_temp[i] = ts[i] + alpha * (float)std::cos(rates[i] * t) + beta * (-ts[i]);
} }
// printf("]\n");
swap_t = ts; swap_t = ts;
ts = ts_temp; ts = ts_temp;
ts_temp = swap_t; ts_temp = swap_t;
@@ -177,13 +156,12 @@ int main(int argc, char *argv[]) {
view *= utilRotate(1, 2, st * ts[3]); view *= utilRotate(1, 2, st * ts[3]);
// view *= utilRotate(1, 3, st * ts[4]); // view *= utilRotate(1, 3, st * ts[4]);
// view *= utilRotate(2, 3, st * ts[5]); // view *= utilRotate(2, 3, st * ts[5]);
glUniformMatrix4fv(1, 1, false, glm::value_ptr(view)); glProgramUniformMatrix4fv(vs, 1, 1, false, glm::value_ptr(view));
//endregion //endregion
glUniform3f(2, 1.0f, 1.0f, 1.0f);
// glDrawArrays(GL_POINTS, 0, points.size()); // glDrawArrays(GL_POINTS, 0, points.size());
glUniform3f(2, 1.0f, 1.0f, 1.0f); glProgramUniform3f(fs, 2, 1.0f, 1.0f, 1.0f);
for (int i = 0; i < group.ngens; ++i) { for (int i = 0; i < group.ngens; ++i) {
auto ibo = edge_ibo[i]; auto ibo = edge_ibo[i];
auto count = edge_count[i]; auto count = edge_count[i];