basic 5d rotations; crossview

This commit is contained in:
2020-05-27 17:40:11 -04:00
parent 05d4314cec
commit 7c1f1a8b9f
2 changed files with 101 additions and 29 deletions

View File

@@ -15,6 +15,15 @@ using vec3 = vec<3>;
using vec4 = vec<4>;
using vec5 = vec<5>;
template<unsigned N>
using mat = std::array<std::array<float, N>, N>;
using mat1 = mat<1>;
using mat2 = mat<2>;
using mat3 = mat<3>;
using mat4 = mat<4>;
using mat5 = mat<5>;
template<class V>
V operator*(V a, const float &b) {
for (auto &e : a) e *= b;
@@ -93,6 +102,30 @@ float dot(const V &a, const V &b) {
return sum;
}
vec5 mul(vec5 v, mat5 m) {
vec5 r{};
for (int i = 0; i < 5; ++i)
for (int j = 0; j < 5; ++j)
r[i] += m[i][j] * v[j];
return r;
}
mat5 mul(mat5 a, mat5 b) {
mat5 r{};
for (int i = 0; i < 5; ++i) {
for (int j = 0; j < 5; ++j) {
for (int k = 0; k < 5; ++k) {
r[i][j] += a[i][k] * b[k][j];
}
}
}
return r;
}
template<unsigned N>
std::vector<vec<N>> mirror(const tc::Group &group) {
std::vector<std::vector<float>> mirrors;
@@ -140,6 +173,15 @@ vec<N> stereo(const vec<N + 1> &v) {
return r;
}
template<unsigned N>
vec<N> ortho(const vec<N + 1> &v) {
vec<N> r;
for (int i = 0; i < N; ++i) {
r[i] = v[i];
}
return r;
}
template<class V>
V project(const V &vec, const V &target) {
return dot(vec, target) / dot(target, target) * target;
@@ -191,4 +233,22 @@ glm::mat4 utilRotate(const int u, const int v, const float theta) {
res[v][u] = -std::sin(theta);
res[v][v] = std::cos(theta);
return res;
}
template<unsigned N>
mat<N> identity() {
mat<N> res{};
for (int i = 0; i < N; ++i)
res[i][i] = 1;
return res;
}
template<unsigned N>
mat<N> rot(int u, int v, float theta) {
auto res = identity<N>();
res[u][u] = std::cos(theta);
res[u][v] = std::sin(theta);
res[v][u] = -std::sin(theta);
res[v][v] = std::cos(theta);
return res;
}