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https://github.com/allemangD/toddcox-visualize.git
synced 2025-11-10 12:02:47 -05:00
binding test
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@@ -46,6 +46,12 @@ namespace cgl {
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void put(const std::vector<T> &data, GLenum usage = GL_STATIC_DRAW) {
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glNamedBufferData(id, sizeof(T) * data.size(), &data[0], usage);
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}
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void bound(GLenum target, const std::function<void()> &action) const {
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glBindBuffer(target, id);
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action();
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glBindBuffer(target, 0);
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}
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};
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template<GLenum mode>
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@@ -248,8 +254,23 @@ namespace cgl {
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glUseProgramStages(id, GL_COMPUTE_SHADER_BIT, pgm);
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return *this;
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}
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void bound(const std::function<void()> &action) const {
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glBindProgramPipeline(id);
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action();
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glBindProgramPipeline(0);
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}
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};
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namespace sh {
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using vert = shader<GL_VERTEX_SHADER>;
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using tcs = shader<GL_TESS_CONTROL_SHADER>;
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using tes = shader<GL_TESS_EVALUATION_SHADER>;
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using geom = shader<GL_GEOMETRY_SHADER>;
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using frag = shader<GL_FRAGMENT_SHADER>;
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using comp = shader<GL_COMPUTE_SHADER>;
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}
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namespace pgm {
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using vert = shaderprogram<GL_VERTEX_SHADER>;
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using tcs = shaderprogram<GL_TESS_CONTROL_SHADER>;
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@@ -258,4 +279,34 @@ namespace cgl {
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using frag = shaderprogram<GL_FRAGMENT_SHADER>;
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using comp = shaderprogram<GL_COMPUTE_SHADER>;
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}
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class vertexarray {
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GLuint id{};
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public:
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vertexarray() {
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glCreateVertexArrays(1, &id);
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}
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vertexarray(vertexarray &) = delete;
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vertexarray(vertexarray &&o) noexcept {
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id = std::exchange(o.id, 0);
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}
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~vertexarray() {
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glDeleteVertexArrays(1, &id);
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id = 0;
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}
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operator GLuint() const {
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return id;
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}
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void bound(const std::function<void()> &action) const {
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glBindVertexArray(id);
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action();
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glBindVertexArray(0);
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}
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};
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}
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