Migrate to NanoGUI / Eigen for GUI and linear algebra.

Also introduce a GUI play/pause button.
This commit is contained in:
David Allemang
2020-10-10 22:59:51 -04:00
parent 5e3b4defd7
commit 916e9a8906
13 changed files with 640 additions and 331 deletions

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@@ -0,0 +1,78 @@
#pragma once
#include <memory>
#include <nanogui/opengl.h>
namespace cgl {
template<class T>
class Buffer {
GLuint id{};
public:
Buffer() {
glCreateBuffers(1, &id);
}
Buffer(const T &data, GLenum usage = GL_STATIC_DRAW)
: Buffer() {
put(data, usage);
}
Buffer(const std::vector<T> &data, GLenum usage = GL_STATIC_DRAW)
: Buffer() {
put(data, usage);
}
Buffer(const Buffer &) = delete;
Buffer(Buffer &&o) noexcept {
id = std::exchange(o.id, 0);
};
~Buffer() {
glDeleteBuffers(1, &id);
id = 0;
}
operator GLuint() const {
return id;
}
[[nodiscard]] size_t size() const {
GLint res;
glGetNamedBufferParameteriv(id, GL_BUFFER_SIZE, &res);
return (size_t) res;
}
[[nodiscard]] size_t count() const {
return size() / sizeof(T);
}
void put(const T &data, GLenum usage = GL_STATIC_DRAW) {
glNamedBufferData(id, sizeof(T), &data, usage);
}
void put(const std::vector<T> &data, GLenum usage = GL_STATIC_DRAW) {
glNamedBufferData(id, sizeof(T) * data.size(), &data[0], usage);
}
void bound(GLenum target, const std::function<void()> &action) const {
glBindBuffer(target, id);
action();
glBindBuffer(target, 0);
}
std::vector<T> getSubData(size_t offset, size_t count) const {
GLintptr glOffset = offset * sizeof(T);
GLsizeiptr glSize = count * sizeof(T);
std::vector<T> data(count);
glad_glGetNamedBufferSubData(id, glOffset, glSize, data.data());
return data;
}
};
}

28
vis/include/cgl/error.hpp Normal file
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@@ -0,0 +1,28 @@
#pragma once
#include <stdexcept>
#include <nanogui/opengl.h>
namespace cgl {
class GlError : public std::domain_error {
public:
explicit GlError(const std::string &arg) : domain_error(arg) {}
explicit GlError(const char *string) : domain_error(string) {}
};
class ShaderError : public GlError {
public:
explicit ShaderError(const std::string &arg) : GlError(arg) {}
explicit ShaderError(const char *string) : GlError(string) {}
};
class ProgramError : public GlError {
public:
explicit ProgramError(const std::string &arg) : GlError(arg) {}
explicit ProgramError(const char *string) : GlError(string) {}
};
}

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@@ -0,0 +1,93 @@
#pragma once
#include <functional>
#include <string>
#include <utility>
#include <nanogui/opengl.h>
#include <cgl/error.hpp>
#include <cgl/shaderprogram.hpp>
#include <util.hpp>
namespace cgl {
class pipeline {
protected:
GLuint id{};
public:
pipeline() {
glCreateProgramPipelines(1, &id);
}
pipeline(pipeline &) = delete;
pipeline(pipeline &&o) noexcept {
id = std::exchange(o.id, 0);
}
~pipeline() {
glDeleteProgramPipelines(1, &id);
id = 0;
}
operator GLuint() const {
return id;
}
[[nodiscard]] int get(GLenum pname) const {
GLint res;
glGetProgramPipelineiv(id, pname, &res);
return (int) res;
}
[[nodiscard]] std::string get_info_log() const {
auto len = (size_t) get(GL_INFO_LOG_LENGTH);
char buffer[len];
glGetProgramPipelineInfoLog(id, len, nullptr, buffer);
return std::string(buffer);
}
pipeline &unstage(GLenum stage_bits) {
glUseProgramStages(id, stage_bits, 0);
return *this;
}
pipeline &stage(const ShaderProgram<GL_VERTEX_SHADER> &pgm) {
glUseProgramStages(id, GL_VERTEX_SHADER_BIT, pgm);
return *this;
}
pipeline &stage(const ShaderProgram<GL_TESS_CONTROL_SHADER> &pgm) {
glUseProgramStages(id, GL_TESS_CONTROL_SHADER_BIT, pgm);
return *this;
}
pipeline &stage(const ShaderProgram<GL_TESS_EVALUATION_SHADER> &pgm) {
glUseProgramStages(id, GL_TESS_EVALUATION_SHADER_BIT, pgm);
return *this;
}
pipeline &stage(const ShaderProgram<GL_GEOMETRY_SHADER> &pgm) {
glUseProgramStages(id, GL_GEOMETRY_SHADER_BIT, pgm);
return *this;
}
pipeline &stage(const ShaderProgram<GL_FRAGMENT_SHADER> &pgm) {
glUseProgramStages(id, GL_FRAGMENT_SHADER_BIT, pgm);
return *this;
}
pipeline &stage(const ShaderProgram<GL_COMPUTE_SHADER> &pgm) {
glUseProgramStages(id, GL_COMPUTE_SHADER_BIT, pgm);
return *this;
}
void bound(const std::function<void()> &action) const {
glBindProgramPipeline(id);
action();
glBindProgramPipeline(0);
}
};
}

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@@ -0,0 +1,65 @@
#pragma once
#include <string>
#include <utility>
#include <nanogui/opengl.h>
#include <cgl/error.hpp>
#include <cgl/shader.hpp>
#include <util.hpp>
namespace cgl {
class Program {
protected:
GLuint id{};
public:
Program() {
id = glCreateProgram();
}
Program(Program &) = delete;
Program(Program &&o) noexcept {
id = std::exchange(o.id, 0);
};
~Program() {
glDeleteProgram(id);
}
operator GLuint() const {
return id;
}
[[nodiscard]] int get(GLenum pname) const {
GLint res;
glGetProgramiv(id, pname, &res);
return (int) res;
}
[[nodiscard]] std::string get_info_log() const {
auto len = (size_t) get(GL_INFO_LOG_LENGTH);
char buffer[len];
glGetProgramInfoLog(id, len, nullptr, buffer);
return std::string(buffer);
}
template<GLenum mode>
void attach(const Shader<mode> &sh) {
glAttachShader(id, sh);
}
template<GLenum mode>
void detach(const Shader<mode> &sh) {
glDetachShader(id, sh);
}
bool link() {
glLinkProgram(id);
return (bool) get(GL_LINK_STATUS);
}
};
}

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@@ -0,0 +1,80 @@
#pragma once
#include <string>
#include <utility>
#include <nanogui/opengl.h>
#include <cgl/error.hpp>
#include <util.hpp>
namespace cgl {
template<GLenum mode>
class Shader {
protected:
GLuint id{};
public:
Shader() {
id = glCreateShader(mode);
}
Shader(const std::string &src) : Shader() {
set_source(src);
if (!compile())
throw ShaderError(get_info_log());
}
static Shader<mode> file(const std::string &name) {
return Shader<mode>(utilReadFile(name));
}
Shader(Shader &) = delete;
Shader(Shader &&o) noexcept {
id = std::exchange(o.id, 0);
};
~Shader() {
glDeleteShader(id);
}
operator GLuint() const {
return id;
}
[[nodiscard]] int get(GLenum pname) const {
GLint res;
glGetShaderiv(id, pname, &res);
return (int) res;
}
[[nodiscard]] std::string get_info_log() const {
auto len = (size_t) get(GL_INFO_LOG_LENGTH);
char buffer[len];
glGetShaderInfoLog(id, len, nullptr, buffer);
return std::string(buffer);
}
void set_source(const std::string &src) {
const char *c_src = src.c_str();
glShaderSource(id, 1, &c_src, nullptr);
}
bool compile() {
glCompileShader(id);
return (bool) get(GL_COMPILE_STATUS);
}
};
namespace sh {
using vert = Shader<GL_VERTEX_SHADER>;
using tcs = Shader<GL_TESS_CONTROL_SHADER>;
using tes = Shader<GL_TESS_EVALUATION_SHADER>;
using geom = Shader<GL_GEOMETRY_SHADER>;
using frag = Shader<GL_FRAGMENT_SHADER>;
using comp = Shader<GL_COMPUTE_SHADER>;
}
}

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@@ -0,0 +1,46 @@
#pragma once
#include <string>
#include <utility>
#include <nanogui/opengl.h>
#include <cgl/error.hpp>
#include <cgl/shader.hpp>
#include <cgl/program.hpp>
#include <util.hpp>
namespace cgl{
template<GLenum mode>
class ShaderProgram : public Program {
public:
ShaderProgram() : Program() {
glProgramParameteri(id, GL_PROGRAM_SEPARABLE, GL_TRUE);
}
ShaderProgram(const std::string &src) : ShaderProgram() {
Shader<mode> sh(src);
attach(sh);
if (!link())
throw ShaderError(get_info_log());
detach(sh);
}
static ShaderProgram<mode> file(const std::string &name) {
return ShaderProgram<mode>(utilReadFile(name));
}
};
namespace pgm {
using vert = ShaderProgram<GL_VERTEX_SHADER>;
using tcs = ShaderProgram<GL_TESS_CONTROL_SHADER>;
using tes = ShaderProgram<GL_TESS_EVALUATION_SHADER>;
using geom = ShaderProgram<GL_GEOMETRY_SHADER>;
using frag = ShaderProgram<GL_FRAGMENT_SHADER>;
using comp = ShaderProgram<GL_COMPUTE_SHADER>;
}
}

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@@ -0,0 +1,75 @@
#pragma once
#include <functional>
#include <string>
#include <utility>
#include <nanogui/opengl.h>
#include <cgl/error.hpp>
#include <cgl/buffer.hpp>
namespace cgl {
class VertexArray {
GLuint id{};
public:
VertexArray() {
glCreateVertexArrays(1, &id);
}
VertexArray(VertexArray &) = delete;
VertexArray(VertexArray &&o) noexcept {
id = std::exchange(o.id, 0);
}
~VertexArray() {
glDeleteVertexArrays(1, &id);
id = 0;
}
operator GLuint() const {
return id;
}
void bound(const std::function<void()> &action) const {
glBindVertexArray(id);
action();
glBindVertexArray(0);
}
template<class T>
void pointer(
GLuint index,
const Buffer<T> &buf,
unsigned size,
GLenum type,
bool normalized = false,
unsigned stride = 0
) const {
bound([&]() {
glEnableVertexAttribArray(index);
buf.bound(GL_ARRAY_BUFFER, [&]() {
glVertexAttribPointer(index, size, type, normalized, stride, nullptr);
});
});
}
template<class T>
void ipointer(
GLuint index,
const Buffer<T> &buf,
unsigned size,
GLenum type,
unsigned stride = 0
) const {
bound([&]() {
glEnableVertexAttribArray(index);
buf.bound(GL_ARRAY_BUFFER, [&]() {
glVertexAttribIPointer(index, size, type, stride, nullptr);
});
});
}
};
}

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@@ -6,8 +6,12 @@
#include <vector>
#include <algorithm>
template<unsigned N>
using vec = std::array<float, N>;
#include <nanogui/glutil.h>
template<int N>
using vec = Eigen::Matrix<float, N, 1>;
template<int N>
using mat = Eigen::Matrix<float, N, N>;
using vec1 = vec<1>;
using vec2 = vec<2>;
@@ -15,75 +19,12 @@ using vec3 = vec<3>;
using vec4 = vec<4>;
using vec5 = vec<5>;
template<unsigned N>
using mat = std::array<std::array<float, N>, N>;
using mat1 = mat<1>;
using mat2 = mat<2>;
using mat3 = mat<3>;
using mat4 = mat<4>;
using mat5 = mat<5>;
template<class V>
V operator*(V a, const float &b) {
for (auto &e : a) e *= b;
return a;
}
template<class V>
V operator*(const float &b, V a) {
for (auto &e : a) e *= b;
return a;
}
template<class V>
V operator/(V a, const float &b) {
for (auto &e : a) e /= b;
return a;
}
template<class V>
V operator+(const V &a, V b) {
for (int i = 0; i < a.size(); ++i) {
a[i] += b[i];
}
return a;
}
template<class V>
V operator-(V a, const V &b) {
for (int i = 0; i < a.size(); ++i) {
a[i] -= b[i];
}
return a;
}
template<class V>
void operator-=(V &a, const V &b) {
for (int i = 0; i < a.size(); ++i) {
a[i] -= b[i];
}
}
template<class V>
void operator+=(V &a, const V &b) {
for (int i = 0; i < a.size(); ++i) {
a[i] += b[i];
}
}
template<class V>
float length(const V &a) {
float sum = 0;
for (const auto &e : a) sum += e * e;
return sqrtf(sum);
}
template<class V>
V normalized(const V &a) {
return a / length(a);
}
template<class V>
float dot(int n, const V &a, const V &b) {
float sum = 0;
@@ -93,39 +34,6 @@ float dot(int n, const V &a, const V &b) {
return sum;
}
template<class V>
float dot(const V &a, const V &b) {
float sum = 0;
for (int i = 0; i < a.size(); ++i) {
sum += a[i] * b[i];
}
return sum;
}
vec5 mul(vec5 v, mat5 m) {
vec5 r{};
for (int i = 0; i < 5; ++i)
for (int j = 0; j < 5; ++j)
r[i] += m[i][j] * v[j];
return r;
}
mat5 mul(mat5 a, mat5 b) {
mat5 r{};
for (int i = 0; i < 5; ++i) {
for (int j = 0; j < 5; ++j) {
for (int k = 0; k < 5; ++k) {
r[i][j] += a[i][k] * b[k][j];
}
}
}
return r;
}
template<unsigned N>
std::vector<vec<N>> mirror(const tc::Group &group) {
std::vector<std::vector<float>> mirrors;
@@ -152,7 +60,7 @@ std::vector<vec<N>> mirror(const tc::Group &group) {
std::vector<vec<N>> res;
for (const auto &v : mirrors) {
vec<N> rv{};
vec<N> rv = vec<N>::Zero();
// ortho proj
for (int i = 0; i < std::min(v.size(), (size_t) N); ++i) {
@@ -184,7 +92,7 @@ vec<N> ortho(const vec<N + 1> &v) {
template<class V>
V project(const V &vec, const V &target) {
return dot(vec, target) / dot(target, target) * target;
return vec.dot(target) / target.dot(target) * target;
}
template<class V>
@@ -200,14 +108,14 @@ V gram_schmidt_last(std::vector<V> vecs) {
}
}
return normalized(vecs[vecs.size() - 1]);
return vecs[vecs.size() - 1].normalized();
}
template<class V, class C>
V barycentric(const std::vector<V> &basis, const C &coords) {
V res{};
V res = V::Zero();
int N = std::min(basis.size(), coords.size());
int N = std::min((int) basis.size(), (int) coords.rows());
for (int i = 0; i < N; ++i) {
res += basis[i] * coords[i];
}
@@ -226,29 +134,22 @@ std::vector<V> plane_intersections(std::vector<V> normals) {
return results;
}
template<unsigned N>
mat<N> identity() {
mat<N> res{};
for (int i = 0; i < N; ++i)
res[i][i] = 1;
return res;
}
template<unsigned N>
mat<N> rot(int u, int v, float theta) {
auto res = identity<N>();
res[u][u] = std::cos(theta);
res[u][v] = std::sin(theta);
res[v][u] = -std::sin(theta);
res[v][v] = std::cos(theta);
mat<N> res = mat<N>::Identity();
res(u, u) = std::cos(theta);
res(u, v) = std::sin(theta);
res(v, u) = -std::sin(theta);
res(v, v) = std::cos(theta);
return res;
}
mat4 ortho(float left, float right, float bottom, float top, float front, float back) {
return {
mat<4> res = mat4();
res <<
2 / (right - left), 0, 0, -(right + left) / (right - left),
0, 2 / (top - bottom), 0, -(top + bottom) / (top - bottom),
0, 0, 2 / (front - back), -(front + back) / (front - back),
0, 0, 0, 1,
};
0, 0, 0, 1;
return res;
}

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@@ -1,13 +1,13 @@
#pragma once
#include <nanogui/opengl.h>
#include <cerrno>
#include <fstream>
#include <sstream>
#include <string>
#include <vector>
#include <glad/glad.h>
std::string utilInfo() {
std::stringstream ss;
ss
@@ -19,6 +19,10 @@ std::string utilInfo() {
return ss.str();
}
std::string utilGetString(GLenum name) {
return reinterpret_cast<char const*>(glGetString(name));
}
std::string utilReadFile(const std::string &filename) {
std::ifstream in(filename, std::ios::in | std::ios::binary);
if (in) {