mirror of
https://github.com/allemangD/toddcox-visualize.git
synced 2025-11-10 12:02:47 -05:00
ENH: Simplify solving logic
This is a combination of multiple WIP commits: - Semantic group names - G, H - Simplify fan<>() - Template int deduction - Remove _recontext_gens - Move g_gens logic into caller - Move subgroup logic into caller - Move recontext logic into coller - Move _generators, _recontext_gens to anonymous namespace - Simplify hull, tile
This commit is contained in:
@@ -1,30 +0,0 @@
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#pragma once
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#include <set>
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#include <algorithm>
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template<typename V, typename M>
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V select(const V &data, const M &mask, size_t count) {
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V result;
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result.reserve(count);
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for (int i = 0; i < mask.size(); ++i) {
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if (mask[i]) result.push_back(data[i]);
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}
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return result;
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}
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template<typename V>
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std::vector<V> combinations(const V &data, const size_t count) {
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std::vector<V> result;
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std::vector<bool> mask(data.size(), false);
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std::fill(mask.begin(), mask.begin() + count, true);
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do {
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result.push_back(select(data, mask, count));
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} while (std::next_permutation(mask.begin(), mask.end(), std::greater<>()));
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return result;
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}
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@@ -8,8 +8,6 @@
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#include <Eigen/Eigen>
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#include "combo_iterator.hpp"
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template<unsigned N>
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using Indices = Eigen::Array<unsigned, N, Eigen::Dynamic>;
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@@ -8,55 +8,20 @@
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#include <geometry.hpp>
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#include "combo_iterator.hpp"
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/**
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* Produce a list of all generators for the group context. The range [0..group.rank()).
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*/
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std::vector<size_t> _generators(
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const tc::Group &context
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) {
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std::vector<size_t> g_gens(context.rank());
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std::iota(g_gens.begin(), g_gens.end(), 0);
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return g_gens;
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}
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/**
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* Determine which of g_gens are the correct names for sg_gens within the current context
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*
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* For example if g_gens contains {a, b, c, d} and sg_gens contains {b, d, a} then the result is {1, 3, 0}
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*/
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std::vector<size_t> _recontext_gens(
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std::vector<size_t> g_gens,
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std::vector<size_t> sg_gens
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) {
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auto orig = sg_gens;
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for (size_t &gen: sg_gens) {
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gen = std::distance(
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g_gens.begin(),
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std::find(g_gens.begin(), g_gens.end(), gen)
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);
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}
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return sg_gens;
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}
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/**
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* Convert the indexes of this mesh to those of a different context, using g_gens to build the parent context and sg_gens to build this context.
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*/
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template<unsigned N>
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template<int N>
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[[nodiscard]]
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Indices<N> recontext(
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Indices<N> prims,
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const tc::Group &context,
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const std::vector<size_t> &g_gens,
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const std::vector<size_t> &sg_gens
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const tc::Group &G,
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const tc::Group &H
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) {
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const auto proper_sg_gens = _recontext_gens(g_gens, sg_gens);
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const auto table = context.sub(g_gens).solve({});
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const auto cosets = context.sub(sg_gens).solve({});
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const auto table = G.solve({});
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const auto cosets = H.solve({});
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tc::Path<size_t> path(cosets, proper_sg_gens);
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tc::Path<size_t> path(cosets, H.gens());
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std::vector<size_t> map(path.order());
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path.walk(0, [&table](size_t coset, size_t gen) {
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@@ -75,7 +40,7 @@ Indices<N> recontext(
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/**
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* Union several meshes of the same dimension
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*/
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template<unsigned N>
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template<int N>
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Indices<N> merge(
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const std::vector<Indices<N>> &meshes
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) {
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@@ -95,25 +60,21 @@ Indices<N> merge(
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return res;
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}
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template<unsigned N>
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template<int N>
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[[nodiscard]]
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std::vector<Indices<N>> tile(
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Indices<N> prims,
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const tc::Group &context,
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const std::vector<size_t> &g_gens,
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const std::vector<size_t> &sg_gens
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const tc::Group &G,
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const tc::Group &H
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) {
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Indices<N> base = recontext<N>(prims, context, g_gens, sg_gens);
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const auto proper_sg_gens = _recontext_gens(g_gens, sg_gens);
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const auto &table = context.sub(g_gens).solve({});
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const auto &cosets = context.sub(g_gens).solve(proper_sg_gens);
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const auto &table = G.solve({});
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const auto &cosets = G.solve(H.gens());
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tc::Path<> path(cosets);
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std::vector<Indices<N>> res(path.order());
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path.walk(base, [&](Indices<N> from, auto gen) {
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path.walk(prims, [&](Indices<N> from, auto gen) {
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for (int i = 0; i < from.size(); ++i) {
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from(i) = table.get(from(i), gen);
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}
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@@ -126,7 +87,7 @@ std::vector<Indices<N>> tile(
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/**
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* Produce a mesh of higher dimension by fanning a single point to all primitives in this mesh.
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*/
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template<unsigned N>
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template<int N>
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[[nodiscard]]
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Indices<N + 1> fan(
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Indices<N> prims,
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@@ -134,8 +95,8 @@ Indices<N + 1> fan(
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) {
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Indices<N + 1> res(N + 1, prims.cols());
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res.topRows(1) = Indices<1>::Constant(1, prims.cols(), root);
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res.bottomRows(N) = prims;
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res.topRows(N) = prims;
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res.bottomRows(1) = root;
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return res;
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}
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@@ -143,67 +104,53 @@ Indices<N + 1> fan(
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/**
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* Produce a mesh of primitives that fill out the volume of the subgroup generated by generators g_gens within the group context
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*/
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template<unsigned N>
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Indices<N> triangulate(
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const tc::Group &context,
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const std::vector<size_t> &g_gens
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template<int N>
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Indices<N> cell(
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const tc::Group &G
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) {
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if (g_gens.size() + 1 != N) // todo make static assert
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throw std::logic_error("g_gens size must be one less than N");
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assert(G.rank() + 1 == N); // g_gens size must be one less than N
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const auto &combos = combinations(g_gens, g_gens.size() - 1);
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std::vector<Indices<N - 1>> facets;
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std::vector<Indices<N>> meshes;
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for (auto H : G.subs(N - 2)) {
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auto sub_base = cell<N - 1>(H);
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auto base = recontext(sub_base, G, H);
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auto tiles = tile(base, G, H);
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for (const auto &sg_gens: combos) {
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auto base = triangulate<N - 1>(context, sg_gens);
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auto parts = tile<N - 1>(base, context, g_gens, sg_gens);
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parts.erase(parts.begin(), parts.begin() + 1);
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auto raised = merge<N - 1>(parts);
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auto fanned = fan<N - 1>(raised, 0);
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meshes.push_back(fanned);
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facets.insert(
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facets.end(),
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tiles.begin() + 1, // skip "near" facet
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tiles.end()
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);
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}
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return merge<N>(meshes);
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return fan(merge(facets), 0);
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}
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/**
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* Single-index primitives should not be further triangulated.
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*/
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template<>
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Indices<1> triangulate<1>(
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const tc::Group &context,
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const std::vector<size_t> &g_gens
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Indices<1> cell<1>(
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const tc::Group &G
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) {
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if (not g_gens.empty()) // todo make static assert
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throw std::logic_error("g_gens must be empty for a trivial Mesh");
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assert(G.rank() == 0); // rank must be 0 for trivial Mesh
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return Indices<1>::Zero(1, 1);
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}
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template<unsigned N, class T>
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template<int N>
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auto hull(
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const tc::Group &group,
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T all_sg_gens,
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const std::vector<std::vector<size_t>> &exclude
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const tc::Group &G
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) {
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std::vector<Indices<N>> parts;
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auto g_gens = _generators(group);
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for (const std::vector<size_t> &sg_gens: all_sg_gens) {
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bool excluded = false;
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for (const auto &test: exclude) {
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if (sg_gens == test) {
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excluded = true;
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break;
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}
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}
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if (excluded) continue;
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const auto &base = triangulate<N>(group, sg_gens);
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const auto &tiles = tile<N>(base, group, g_gens, sg_gens);
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for (const auto &tile: tiles) {
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parts.push_back(tile);
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}
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for (auto H: G.subs(N - 1)) {
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auto sub_base = cell<N>(H);
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auto base = recontext(sub_base, G, H);
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auto tiles = tile(base, G, H);
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parts.push_back(merge(tiles));
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}
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return parts;
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}
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@@ -22,9 +22,6 @@ namespace vis {
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tc::Group group;
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vec5 root;
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vec3 color;
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std::vector<std::vector<size_t>> exclude {{0, 1, 2}};
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std::vector<std::vector<size_t>> include = combinations(_generators(group), 3);
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};
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struct VBOs {
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@@ -62,9 +59,13 @@ namespace vis {
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vbos.verts.put(lower.colwise().begin(), lower.colwise().end());
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// todo generate all, then mask using glMultiDraw.
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const size_t N = 4;
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const Eigen::Index N = 4;
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auto inds = merge<N>(hull<N>(group.group, group.include, group.exclude));
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auto tiles = hull<N>(group.group);
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tiles.erase(tiles.begin()); // remove {0, 1, 2} cells
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auto inds = merge<N>(tiles);
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vbos.ibo.put(inds.colwise().begin(), inds.colwise().end());
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}
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@@ -140,14 +140,7 @@ int run(GLFWwindow* window, ImGuiContext* ctx) {
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entity,
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tc::schlafli({5, 3, 3, 2}),
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vec5{0.80, 0.09, 0.09, 0.09, 0.09},
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vec3{0.90, 0.90, 0.90},
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std::vector<std::vector<size_t>>{
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{0, 1, 2},
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{0, 3, 4},
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{1, 3, 4},
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{2, 3, 4},
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}
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vec3{0.90, 0.90, 0.90}
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);
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registry.emplace<vis::VBOs>(entity);
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