load shaders from files.

This commit is contained in:
2020-01-10 15:59:23 -05:00
parent f54d34455b
commit 9989933853
7 changed files with 126 additions and 66 deletions

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#version 430
layout(location=2) uniform vec3 c;
in vec4 vpos;
out vec4 color;
void main() {
float d = smoothstep(-2, 2, vpos.z);
color = vec4(c * d, 1);
}

15
vis/shaders/ortho.vs.glsl Normal file
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#version 430
layout(location=0) uniform mat4 proj;
layout(location=1) uniform mat4 view;
layout(location=0) in vec4 pos;
out vec4 vpos;
void main() {
int i = gl_VertexID;
vpos = view * pos;
gl_Position = proj * vec4(vpos.xyz / (1), 1);
gl_PointSize = 5;
}

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#version 430
layout(location=0) uniform mat4 proj;
layout(location=1) uniform mat4 view;
layout(location=0) in vec4 pos;
out vec4 vpos;
void main() {
int i = gl_VertexID;
vpos = view * pos;
gl_Position = proj * vec4(vpos.xyz / (1 - vpos.w), 1);
gl_PointSize = 5;
}

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#version 430
in vec4 vpos;
out vec4 color;
void main() {
float d = smoothstep(-2, 2, vpos.z);
vec3 off = 1.04 * vec3(0, 2, 4) + 2 * vec3(vpos.w);
color = vec4(d * cos(off), 1);
}