load shaders from files.

This commit is contained in:
2020-01-10 15:59:23 -05:00
parent f54d34455b
commit 9989933853
7 changed files with 126 additions and 66 deletions

View File

@@ -0,0 +1,15 @@
#version 430
layout(location=0) uniform mat4 proj;
layout(location=1) uniform mat4 view;
layout(location=0) in vec4 pos;
out vec4 vpos;
void main() {
int i = gl_VertexID;
vpos = view * pos;
gl_Position = proj * vec4(vpos.xyz / (1 - vpos.w), 1);
gl_PointSize = 5;
}