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load shaders from files.
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11
vis/shaders/w-axis-hue.fs.glsl
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11
vis/shaders/w-axis-hue.fs.glsl
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#version 430
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in vec4 vpos;
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out vec4 color;
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void main() {
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float d = smoothstep(-2, 2, vpos.z);
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vec3 off = 1.04 * vec3(0, 2, 4) + 2 * vec3(vpos.w);
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color = vec4(d * cos(off), 1);
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}
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