mirror of
https://github.com/allemangD/toddcox-visualize.git
synced 2025-11-10 12:02:47 -05:00
COMP: Clean up unused shaders
This commit is contained in:
@@ -12,6 +12,11 @@ layout(std140, binding=1) uniform Matrices {
|
||||
mat4 view;
|
||||
};
|
||||
|
||||
layout(std140, binding=2) uniform ModelMatrices {
|
||||
mat4 linear;
|
||||
vec4 translation;
|
||||
};
|
||||
|
||||
in ivec4 vInds[];
|
||||
in vec4 vCol[];
|
||||
|
||||
@@ -36,7 +41,8 @@ void emit(vec4 v) {
|
||||
|
||||
void main() {
|
||||
vec4 pos4[4];
|
||||
for (int i = 0; i < 4; ++i) pos4[i] = view * verts[vInds[0][i]];
|
||||
for (int i = 0; i < 4; ++i)
|
||||
pos4[i] = view * (linear * verts[vInds[0][i]] + translation);
|
||||
|
||||
int lo[4], L = 0;
|
||||
int hi[4], H = 0;
|
||||
|
||||
Reference in New Issue
Block a user