From a434ecc9123669b43b7b1acfd1942c6a4a69611d Mon Sep 17 00:00:00 2001 From: David Allemang Date: Wed, 11 Mar 2020 01:34:23 -0400 Subject: [PATCH] hide wires - too noisy --- vis/src/main.cpp | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/vis/src/main.cpp b/vis/src/main.cpp index 99827f4..203a7fb 100644 --- a/vis/src/main.cpp +++ b/vis/src/main.cpp @@ -160,6 +160,7 @@ void run(GLFWwindow *window) { auto group = tc::schlafli({5, 3, 3, 2}); auto wire_data = merge(poly_parts<2>(group)); + const auto slice_light = glm::vec3(.9, .9, .95); // const auto slice_dark = slice_light; const auto slice_dark = glm::vec3(.5, .3, .7); @@ -210,10 +211,10 @@ void run(GLFWwindow *window) { slices.draw_deferred(); }); - glProgramUniform4f(sh.solid, 2, 0.3, 0.3, 0.3, 0.4); - proj_pipe.bound([&]() { - wires.draw_direct(); - }); +// glProgramUniform4f(sh.solid, 2, 0.3, 0.3, 0.3, 0.4); +// proj_pipe.bound([&]() { +// wires.draw_direct(); +// }); glfwSwapInterval(2); glfwSwapBuffers(window);