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https://github.com/allemangD/toddcox-visualize.git
synced 2025-11-10 12:02:47 -05:00
WIP: introduce rank/dim/grade template parameters
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@@ -18,21 +18,25 @@
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#include <shaders.hpp>
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namespace vis {
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template<int N>
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template<int R_, int D_, int G_>
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struct Structure {
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using Affine4f = Eigen::Transform<float, 4, Eigen::Affine>;
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static constexpr auto Rank = R_;
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static constexpr auto Dim = D_;
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static constexpr auto Grade = G_;
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using Vertex = Eigen::Vector<float, 4>;
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using Affine = Eigen::Transform<float, Dim, Eigen::Affine>;
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using Vertex = Eigen::Vector<float, Dim>;
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using Color = Eigen::Vector<float, 3>;
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using Cell = Eigen::Array<unsigned int, 4, 1>;
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using Cell = Eigen::Array<unsigned int, Grade, 1>;
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Points points;
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Hull<N> hull;
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Hull <Grade> hull;
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std::vector<char> enabled;
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std::vector<Eigen::Vector3f> colors;
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Affine4f transform = Affine4f::Identity();
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Affine transform = Affine::Identity();
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template<typename P, typename H>
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explicit Structure(P &&points_, H &&hull_, Color color_ = Color::Ones()):
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@@ -40,8 +44,7 @@ namespace vis {
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hull(std::forward<H>(hull_)),
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enabled(hull.tilings.size(), true),
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colors(hull.tilings.size(), color_),
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transform(Affine4f::Identity()) {
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transform(Affine::Identity()) {
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}
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};
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@@ -55,15 +58,15 @@ namespace vis {
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unsigned int count, instanceCount, first, baseInstance;
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};
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cgl::Buffer<Structure<4>::Vertex> vertices;
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cgl::Buffer<Structure<4>::Color> colors;
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cgl::Buffer<Structure<4>::Cell> indices;
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cgl::Buffer<Structure<5, 4, 4>::Vertex> vertices;
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cgl::Buffer<Structure<5, 4, 4>::Color> colors;
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cgl::Buffer<Structure<5, 4, 4>::Cell> indices;
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cgl::Buffer<Uniform> uniform;
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cgl::Buffer<Command> commands;
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};
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void upload_structure(entt::registry ®istry) {
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auto view = registry.view<Structure<4>, VBOs>();
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auto view = registry.view<Structure<5, 4, 4>, VBOs>();
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for (auto [entity, structure, vbos]: view.each()) {
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auto vertices = structure.points.verts.colwise();
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@@ -75,7 +78,7 @@ namespace vis {
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}
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void upload_uniforms(entt::registry ®istry) {
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auto view = registry.view<Structure<4>, VBOs>();
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auto view = registry.view<Structure<5, 4, 4>, VBOs>();
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for (auto [entity, structure, vbos]: view.each()) {
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auto colors = structure.colors;
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@@ -90,7 +93,7 @@ namespace vis {
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}
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void upload_commands(entt::registry ®istry) {
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auto view = registry.view<Structure<4>, VBOs>();
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auto view = registry.view<Structure<5, 4, 4>, VBOs>();
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for (auto [entity, structure, vbos]: view.each()) {
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const auto &tilings = structure.hull.tilings;
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@@ -109,7 +109,7 @@ void show_overlay(State &state) {
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}
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void show_options(entt::registry ®istry) {
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auto view = registry.view<vis::Structure<4>>();
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auto view = registry.view<vis::Structure<5, 4, 4>>();
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for (auto [entity, structure]: view.each()) {
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ImGui::Begin("Structure View Options");
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@@ -153,16 +153,18 @@ int run(GLFWwindow* window, ImGuiContext* ctx) {
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auto ®istry = state.registry;
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state.dimension = 4;
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using Slice = vis::Structure<5, 4, 4>;
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auto entity = registry.create();
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{
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// todo move symbol and root to structure
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// cache and recompute cells/points on frame (only if changed) in a system.
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tc::Group group = tc::schlafli({5, 3, 3, 2});
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Points points(group, vec5{0.80, 0.3, 0.15, 0.15, 0.03});
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Points points(group, vec5{0.80, 0.09, 0.09, 0.09, 0.09});
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Hull<4> hull(group);
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auto& structure = registry.emplace<vis::Structure<4>>(entity, std::move(points), std::move(hull));
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auto &structure = registry.emplace<Slice>(entity, std::move(points), std::move(hull));
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registry.emplace<vis::VBOs>(entity);
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structure.enabled[0] = false; // disable {0,1,2} cells
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@@ -199,7 +201,7 @@ int run(GLFWwindow* window, ImGuiContext* ctx) {
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ubo.put(build(window, state, ctx), GL_STREAM_DRAW);
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{
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auto &tform = registry.get<vis::Structure<4>>(entity).transform;
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auto &tform = registry.get<Slice>(entity).transform;
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if (!io.KeysDown[GLFW_KEY_SPACE]) {
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float speed = 1.0 / 8.0;
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