diff --git a/vis/shaders/solid.fs.glsl b/vis/shaders/solid.fs.glsl index 37b0d5a..11f3ec0 100644 --- a/vis/shaders/solid.fs.glsl +++ b/vis/shaders/solid.fs.glsl @@ -7,8 +7,6 @@ in vec4 pos; out vec4 color; void main() { - if (pos.w > 0.8) discard; - float d = smoothstep(-2, 2, pos.z); color = vec4(c * d, 1); }