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https://github.com/allemangD/toddcox-visualize.git
synced 2025-11-10 12:02:47 -05:00
ENH: Embed shader source in binary.
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@@ -1,9 +1,11 @@
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add_custom_target(shaders ALL DEPENDS shader_output)
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add_custom_command(
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OUTPUT shader_output
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/shaders ${CMAKE_CURRENT_BINARY_DIR}/shaders
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COMMENT "copied shaders"
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)
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#add_custom_target(shaders ALL DEPENDS shader_output)
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#add_custom_command(
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# OUTPUT shader_output
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# COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/shaders ${CMAKE_CURRENT_BINARY_DIR}/shaders
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# COMMENT "copied shaders"
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#)
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add_subdirectory(shaders)
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add_custom_target(presets ALL DEPENDS preset_output)
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add_custom_command(
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@@ -17,5 +19,5 @@ target_include_directories(vis-util INTERFACE include)
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add_executable(vis src/main.cpp)
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target_include_directories(vis PRIVATE include)
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target_link_libraries(vis PRIVATE tc glad glm glfw yaml-cpp)
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add_dependencies(vis shaders presets)
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target_link_libraries(vis PRIVATE tc glad glm glfw yaml-cpp shaders)
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add_dependencies(vis presets)
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@@ -19,7 +19,9 @@ namespace cgl{
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glProgramParameteri(id, GL_PROGRAM_SEPARABLE, GL_TRUE);
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}
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ShaderProgram(const std::string &src) : ShaderProgram() {
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explicit ShaderProgram(const std::string_view &src) : ShaderProgram(std::string(src)) {}
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explicit ShaderProgram(const std::string &src) : ShaderProgram() {
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Shader<mode> sh(src);
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attach(sh);
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10
vis/shaders/CMakeLists.txt
Normal file
10
vis/shaders/CMakeLists.txt
Normal file
@@ -0,0 +1,10 @@
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add_embed_library(shaders
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curve-ortho.gm.glsl
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curve-stereo.gm.glsl
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diffuse.fs.glsl
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direct-ortho.vs.glsl
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direct-stereo.vs.glsl
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solid.fs.glsl
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deferred.vs.glsl
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slice.gm.glsl
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)
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@@ -19,6 +19,8 @@
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#include <chrono>
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#include <yaml-cpp/yaml.h>
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#include <shaders.hpp>
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#ifdef _WIN32
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extern "C" {
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__attribute__((unused)) __declspec(dllexport) int NvOptimusEnablement = 0x00000001;
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@@ -155,12 +157,9 @@ struct SliceProp : public Prop<N> {
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template<unsigned N>
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struct SliceRenderer : public Renderer<N> {
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cgl::pgm::vert defer = cgl::pgm::vert::file(
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"shaders/slice/deferred.vs.glsl");
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cgl::pgm::geom slice = cgl::pgm::geom::file(
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"shaders/slice/slice.gm.glsl");
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cgl::pgm::frag solid = cgl::pgm::frag::file(
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"shaders/solid.fs.glsl");
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cgl::pgm::vert defer = cgl::pgm::vert(shaders::deferred_vs_glsl);
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cgl::pgm::geom slice = cgl::pgm::geom(shaders::slice_gm_glsl);
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cgl::pgm::frag solid = cgl::pgm::frag(shaders::solid_fs_glsl);
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cgl::pipeline pipe;
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@@ -193,8 +192,7 @@ template<unsigned N>
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struct DirectRenderer : public Renderer<N> {
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cgl::pipeline pipe;
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cgl::pgm::frag solid = cgl::pgm::frag::file(
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"shaders/solid.fs.glsl");
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cgl::pgm::frag solid = cgl::pgm::frag(shaders::solid_fs_glsl);
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DirectRenderer() {
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pipe.stage(solid);
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@@ -255,10 +253,10 @@ void run(const std::string &config_file, GLFWwindow *window) {
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SliceRenderer<4> sRen{};
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cgl::pgm::vert o = cgl::pgm::vert::file("shaders/direct-ortho.vs.glsl");
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cgl::pgm::vert s = cgl::pgm::vert::file("shaders/direct-stereo.vs.glsl");
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cgl::pgm::geom co = cgl::pgm::geom::file("shaders/curve-ortho.gm.glsl");
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cgl::pgm::geom cs = cgl::pgm::geom::file("shaders/curve-stereo.gm.glsl");
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cgl::pgm::vert o = cgl::pgm::vert(shaders::direct_ortho_vs_glsl);
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cgl::pgm::vert s = cgl::pgm::vert(shaders::direct_stereo_vs_glsl);
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cgl::pgm::geom co = cgl::pgm::geom(shaders::curve_ortho_gm_glsl);
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cgl::pgm::geom cs = cgl::pgm::geom(shaders::curve_stereo_gm_glsl);
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DirectRenderer<2> woRen{};
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woRen.pipe.stage(o);
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