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https://github.com/allemangD/toddcox-visualize.git
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ENH: Embed shader source in binary.
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@@ -1,9 +1,11 @@
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add_custom_target(shaders ALL DEPENDS shader_output)
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add_custom_command(
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OUTPUT shader_output
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/shaders ${CMAKE_CURRENT_BINARY_DIR}/shaders
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COMMENT "copied shaders"
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)
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#add_custom_target(shaders ALL DEPENDS shader_output)
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#add_custom_command(
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# OUTPUT shader_output
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# COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/shaders ${CMAKE_CURRENT_BINARY_DIR}/shaders
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# COMMENT "copied shaders"
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#)
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add_subdirectory(shaders)
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add_custom_target(presets ALL DEPENDS preset_output)
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add_custom_command(
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@@ -17,5 +19,5 @@ target_include_directories(vis-util INTERFACE include)
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add_executable(vis src/main.cpp)
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target_include_directories(vis PRIVATE include)
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target_link_libraries(vis PRIVATE tc glad glm glfw yaml-cpp)
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add_dependencies(vis shaders presets)
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target_link_libraries(vis PRIVATE tc glad glm glfw yaml-cpp shaders)
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add_dependencies(vis presets)
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