ENH: Embed shader source in binary.

This commit is contained in:
David Allemang
2023-01-27 09:35:29 -05:00
parent fff18e481f
commit b228f76658
8 changed files with 120 additions and 22 deletions

View File

@@ -1,9 +1,11 @@
add_custom_target(shaders ALL DEPENDS shader_output)
add_custom_command(
OUTPUT shader_output
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/shaders ${CMAKE_CURRENT_BINARY_DIR}/shaders
COMMENT "copied shaders"
)
#add_custom_target(shaders ALL DEPENDS shader_output)
#add_custom_command(
# OUTPUT shader_output
# COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/shaders ${CMAKE_CURRENT_BINARY_DIR}/shaders
# COMMENT "copied shaders"
#)
add_subdirectory(shaders)
add_custom_target(presets ALL DEPENDS preset_output)
add_custom_command(
@@ -17,5 +19,5 @@ target_include_directories(vis-util INTERFACE include)
add_executable(vis src/main.cpp)
target_include_directories(vis PRIVATE include)
target_link_libraries(vis PRIVATE tc glad glm glfw yaml-cpp)
add_dependencies(vis shaders presets)
target_link_libraries(vis PRIVATE tc glad glm glfw yaml-cpp shaders)
add_dependencies(vis presets)