mirror of
https://github.com/allemangD/toddcox-visualize.git
synced 2025-11-10 12:02:47 -05:00
vao pointer helper
This commit is contained in:
@@ -318,5 +318,38 @@ namespace cgl {
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action();
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glBindVertexArray(0);
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}
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template<class T>
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void pointer(
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GLuint index,
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const buffer<T> &buf,
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unsigned size,
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GLenum type,
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bool normalized = false,
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unsigned stride = 0
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) const {
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bound([&]() {
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glEnableVertexAttribArray(index);
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buf.bound(GL_ARRAY_BUFFER, [&]() {
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glVertexAttribPointer(index, size, type, normalized, stride, nullptr);
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});
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});
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}
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template<class T>
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void ipointer(
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GLuint index,
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const buffer<T> &buf,
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unsigned size,
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GLenum type,
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unsigned stride = 0
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) const {
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bound([&]() {
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glEnableVertexAttribArray(index);
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buf.bound(GL_ARRAY_BUFFER, [&]() {
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glVertexAttribIPointer(index, size, type, stride, nullptr);
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});
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});
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}
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};
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}
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@@ -29,17 +29,17 @@ struct Matrices {
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};
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template<unsigned N, class V>
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struct BufferMesh {
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struct Drawable {
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GLenum mode{};
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cgl::vertexarray vao{};
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cgl::buffer<Primitive<N>> ibo{};
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cgl::buffer<V> vbo{};
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BufferMesh(GLenum mode) : mode(mode), vao(), ibo(), vbo() {}
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Drawable(GLenum mode) : mode(mode), vao(), ibo(), vbo() {}
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BufferMesh(BufferMesh &) = delete;
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Drawable(Drawable &) = delete;
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BufferMesh(BufferMesh &&) = delete;
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Drawable(Drawable &&) = delete;
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void draw_deferred() {
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vao.bound([&]() {
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@@ -152,9 +152,6 @@ void run(GLFWwindow *window) {
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auto group = tc::group::F4();
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auto wire_data = merge(poly_parts<2>(group));
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auto wires = BufferMesh<2, float>(GL_LINES);
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wires.ibo.put(wire_data.prims);
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const auto slice_dark = glm::vec3(.5, .3, .7);
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const auto slice_light = glm::vec3(.9, .9, .95);
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@@ -171,19 +168,14 @@ void run(GLFWwindow *window) {
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}
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}
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BufferMesh<4, glm::vec3> slices(GL_POINTS);
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Drawable<2, float> wires(GL_LINES);
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wires.ibo.put(wire_data.prims);
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Drawable<4, glm::vec3> slices(GL_POINTS);
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slices.ibo.put(slice_data.prims);
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slices.vbo.put(slice_colors);
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slices.vao.bound([&]() {
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slices.ibo.bound(GL_ARRAY_BUFFER, [&]() {
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glEnableVertexAttribArray(0);
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glVertexAttribIPointer(0, 4, GL_UNSIGNED_INT, 0, nullptr);
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slices.vbo.bound(GL_ARRAY_BUFFER, [&]() {
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glEnableVertexAttribArray(1);
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glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 0, nullptr);
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});
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});
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});
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slices.vao.ipointer(0, slices.ibo, 4, GL_UNSIGNED_INT);
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slices.vao.pointer(1, slices.vbo, 3, GL_FLOAT);
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auto vbo = cgl::buffer<glm::vec4>(points(group));
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, vbo);
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