per-primitive coloring

This commit is contained in:
2020-03-10 01:01:55 -04:00
parent c345e54d02
commit c5ad4597ce
4 changed files with 30 additions and 14 deletions

View File

@@ -13,8 +13,10 @@ layout(std140, binding=1) uniform Matrices {
};
in ivec4 vInds[];
in vec4 vCol[];
out vec4 pos;
out vec4 col;
out gl_PerVertex {
vec4 gl_Position;
@@ -26,6 +28,7 @@ float unmix(float u, float v) {
void emit(vec4 v) {
pos = v;
col = vCol[0];
gl_Position = proj * vec4(v.xyz, 1);
EmitVertex();
}