From c6705b2047b5897ddfe0ec3fae91ff7d20dd20b9 Mon Sep 17 00:00:00 2001 From: allem Date: Tue, 28 Jan 2020 00:09:58 -0500 Subject: [PATCH] cleanup slicing geometry shader --- vis/shaders/4d/4d.gm.glsl | 8 -------- 1 file changed, 8 deletions(-) diff --git a/vis/shaders/4d/4d.gm.glsl b/vis/shaders/4d/4d.gm.glsl index a12d926..aceec2e 100644 --- a/vis/shaders/4d/4d.gm.glsl +++ b/vis/shaders/4d/4d.gm.glsl @@ -31,13 +31,6 @@ void emit(vec4 v) { } void main() { - // vec4 pos4[4]; - // for (int i = 0; i < 4; ++i) pos4[i] = view * verts[vInds[0][i]]; - // - // for (int i = 0; i < 4; ++i) emit(pos4[i]); - // EndPrimitive(); - // return; - vec4 pos4[4]; for (int i = 0; i < 4; ++i) pos4[i] = view * verts[vInds[0][i]]; @@ -62,7 +55,6 @@ void main() { float t = unmix(a.w+x, b.w+x); sect[S++] = mix(a, b, t); - // sect[S++] = (0.0 - a.w) / (b.w - a.w) * (b - a) + a; } for (int s = 0; s < S; ++s) {