some results, but holey, not sure why

This commit is contained in:
2020-01-28 23:26:01 -05:00
parent 31fa8e86a9
commit cbedab2cb8
2 changed files with 11 additions and 9 deletions

View File

@@ -173,11 +173,12 @@ struct Mesh {
}
}
[[nodiscard]]
Mesh<N> recontext(
const tc::Group &context,
const std::vector<int> &g_gens,
const std::vector<int> &sg_gens
) {
) const {
const auto proper_sg_gens = recontext_gens(context, g_gens, sg_gens);
// todo memo recontext
const auto table = solve_g(context, g_gens);
@@ -200,11 +201,12 @@ struct Mesh {
return res;
}
[[nodiscard]]
Mesh<N> tile(
const tc::Group &context,
const std::vector<int> &g_gens,
const std::vector<int> &sg_gens
) {
) const {
Mesh<N> base = recontext(context, g_gens, sg_gens);
const auto proper_sg_gens = recontext_gens(context, g_gens, sg_gens);
@@ -220,7 +222,8 @@ struct Mesh {
return merge(all);
}
Mesh<N + 1> fan(int root) {
[[nodiscard]]
Mesh<N + 1> fan(int root) const {
std::vector<Primitive<N + 1>> res(prims.size());
std::transform(prims.begin(), prims.end(), res.begin(),
[root](const Primitive<N> &prim) {

View File

@@ -122,10 +122,9 @@ int main(int argc, char *argv[]) {
// };
auto chosen = combos;
for (const auto& sg_gens : chosen) {
const Mesh<4> &base = triangulate<4>(group, sg_gens);
const auto &s = base;
// s = tile(context, g_gens, sg_gens, base);
for (const auto &sg_gens : chosen) {
const auto s = triangulate<4>(group, sg_gens)
.tile(group, g_gens, sg_gens);
GLuint vao = utilCreateVertexArray();
GLuint ibo = utilCreateBuffer();
@@ -133,7 +132,7 @@ int main(int argc, char *argv[]) {
glBindVertexArray(vao);
glBindBuffer(GL_ARRAY_BUFFER, ibo);
glBufferData(GL_ARRAY_BUFFER, sizeof(Primitive<4>) * count, &s.prims[0], GL_STATIC_DRAW);
glBufferData(GL_ARRAY_BUFFER, sizeof(Primitive<4>) * s.size(), &s.prims[0], GL_STATIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribIPointer(0, 4, GL_INT, 0, nullptr);
glBindBuffer(GL_ARRAY_BUFFER, 0);
@@ -181,7 +180,7 @@ int main(int argc, char *argv[]) {
glBindProgramPipeline(pipe);
glBindVertexArray(vaos[i]);
glProgramUniform3f(fs, 2, c.r, c.g, c.b);
glDrawArrays(GL_POINTS, 0, counts[i] / 4);
glDrawArrays(GL_POINTS, 0, counts[i]);
}
glBindProgramPipeline(0);