mirror of
https://github.com/allemangD/toddcox-visualize.git
synced 2025-11-10 12:02:47 -05:00
Add 4d navball navigation
This commit is contained in:
56
src/main.cpp
56
src/main.cpp
@@ -12,10 +12,21 @@
|
||||
#include <ml/meshlib_json.hpp>
|
||||
|
||||
struct State {
|
||||
float bg[4] = {0.45f, 0.55f, 0.60f, 1.00f};
|
||||
float fg[4] = {0.19f, 0.86f, 0.33f, 1.00f};
|
||||
Eigen::Vector4f bg{0.45f, 0.55f, 0.60f, 1.00f};
|
||||
Eigen::Vector4f fg{0.71f, 0.53f, 0.94f, 1.00f};
|
||||
Eigen::Vector4f wf{0.95f, 0.95f, 0.95f, 1.00f};
|
||||
|
||||
Eigen::Matrix4f rot = Eigen::Matrix4f::Identity();
|
||||
};
|
||||
|
||||
Eigen::Matrix4f rotor(int u, int v, float rad) {
|
||||
Eigen::Matrix4f res = Eigen::Matrix4f::Identity();
|
||||
res(u, u) = res(v, v) = cosf(rad);
|
||||
res(u, v) = res(v, u) = sinf(rad);
|
||||
res(u, v) *= -1;
|
||||
return res;
|
||||
}
|
||||
|
||||
void show_overlay(State &state) {
|
||||
static std::string gl_vendor = (const char *) glGetString(GL_VENDOR);
|
||||
static std::string gl_renderer = (const char *) glGetString(GL_RENDERER);
|
||||
@@ -24,11 +35,11 @@ void show_overlay(State &state) {
|
||||
|
||||
ImGuiWindowFlags window_flags =
|
||||
ImGuiWindowFlags_AlwaysAutoResize |
|
||||
ImGuiWindowFlags_NoSavedSettings |
|
||||
ImGuiWindowFlags_NoFocusOnAppearing |
|
||||
ImGuiWindowFlags_NoNav |
|
||||
ImGuiWindowFlags_NoBringToFrontOnFocus |
|
||||
ImGuiWindowFlags_NoMove;
|
||||
ImGuiWindowFlags_NoSavedSettings |
|
||||
ImGuiWindowFlags_NoFocusOnAppearing |
|
||||
ImGuiWindowFlags_NoNav |
|
||||
ImGuiWindowFlags_NoBringToFrontOnFocus |
|
||||
ImGuiWindowFlags_NoMove;
|
||||
|
||||
ImGuiStyle &style = ImGui::GetStyle();
|
||||
const auto PAD = style.DisplaySafeAreaPadding;
|
||||
@@ -56,8 +67,31 @@ void show_overlay(State &state) {
|
||||
|
||||
ImGui::Separator();
|
||||
|
||||
ImGui::ColorEdit3("Background", state.bg, ImGuiColorEditFlags_Float);
|
||||
ImGui::ColorEdit3("Foreground", state.fg, ImGuiColorEditFlags_Float);
|
||||
ImGui::ColorEdit3("Background", state.bg.data(), ImGuiColorEditFlags_Float);
|
||||
ImGui::ColorEdit3("Foreground", state.fg.data(), ImGuiColorEditFlags_Float);
|
||||
ImGui::ColorEdit3("Wireframe", state.wf.data(), ImGuiColorEditFlags_Float);
|
||||
|
||||
if (io.MouseDown[0] && !io.WantCaptureMouse) {
|
||||
Eigen::Matrix4f rot = Eigen::Matrix4f::Identity();
|
||||
Eigen::Vector2f del{io.MouseDelta.x, io.MouseDelta.y};
|
||||
del /= 200.0f;
|
||||
|
||||
if (io.KeyShift) {
|
||||
del /= 5.0f;
|
||||
}
|
||||
|
||||
if (io.KeyCtrl) {
|
||||
Eigen::Matrix4f rx = rotor(0, 3, -del.x());
|
||||
Eigen::Matrix4f ry = rotor(1, 3, del.y());
|
||||
rot = rx * ry;
|
||||
} else {
|
||||
Eigen::Matrix4f rx = rotor(0, 2, -del.x());
|
||||
Eigen::Matrix4f ry = rotor(1, 2, del.y());
|
||||
rot = rx * ry;
|
||||
}
|
||||
|
||||
state.rot = rot * state.rot;
|
||||
}
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
@@ -239,9 +273,10 @@ int run(GLFWwindow *window, ImGuiContext *context) {
|
||||
|
||||
glUseProgram(pgm);
|
||||
glBindVertexArray(vao);
|
||||
glUniform4fv(0, 1, state.fg);
|
||||
glUniform4fv(0, 1, state.fg.data());
|
||||
glUniform1f(1, (GLfloat) glfwGetTime());
|
||||
glUniformMatrix4fv(2, 1, false, proj.data());
|
||||
glUniformMatrix4fv(3, 1, false, state.rot.data());
|
||||
glDrawElements(GL_TRIANGLES, (GLsizei) dynamic.cells().size(), GL_UNSIGNED_INT, nullptr);
|
||||
glBindVertexArray(0);
|
||||
glUseProgram(0);
|
||||
@@ -251,6 +286,7 @@ int run(GLFWwindow *window, ImGuiContext *context) {
|
||||
glUniform4fv(0, 1, state.fg);
|
||||
glUniform1f(1, (GLfloat) glfwGetTime());
|
||||
glUniformMatrix4fv(2, 1, false, proj.data());
|
||||
glUniformMatrix4fv(3, 1, false, state.rot.data());
|
||||
glDrawElements(GL_LINES, (GLsizei) wire_dynamic.cells().size(), GL_UNSIGNED_INT, nullptr);
|
||||
glBindVertexArray(0);
|
||||
glUseProgram(0);
|
||||
|
||||
Reference in New Issue
Block a user