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https://github.com/allemangD/toddcox-visualize.git
synced 2025-11-10 12:02:47 -05:00
tweak raii shader constructors
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@@ -81,21 +81,21 @@ void run(GLFWwindow *window) {
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// glEnable(GL_CULL_FACE);
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glCullFace(GL_BACK);
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auto defer = cgl::compile_shaderprogram_file(
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auto defer = cgl::compile_shaderprogram(
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GL_VERTEX_SHADER, "shaders/slice/deferred.vs.glsl");
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auto direct_ortho = cgl::compile_shaderprogram_file(
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auto direct_ortho = cgl::compile_shaderprogram(
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GL_VERTEX_SHADER, "shaders/direct-ortho.vs.glsl");
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auto direct_stereo = cgl::compile_shaderprogram_file(
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auto direct_stereo = cgl::compile_shaderprogram(
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GL_VERTEX_SHADER, "shaders/direct-stereo.vs.glsl");
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auto slice = cgl::compile_shaderprogram_file(
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auto slice = cgl::compile_shaderprogram(
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GL_GEOMETRY_SHADER, "shaders/slice/slice.gm.glsl");
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auto curve_stereo = cgl::compile_shaderprogram_file(
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auto curve_stereo = cgl::compile_shaderprogram(
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GL_GEOMETRY_SHADER, "shaders/curve-stereo.gm.glsl");
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auto curve_ortho = cgl::compile_shaderprogram_file(
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auto curve_ortho = cgl::compile_shaderprogram(
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GL_GEOMETRY_SHADER, "shaders/curve-ortho.gm.glsl");
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auto solid = cgl::compile_shaderprogram_file(
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auto solid = cgl::compile_shaderprogram(
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GL_FRAGMENT_SHADER, "shaders/solid.fs.glsl");
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cgl::pipeline proj_pipe;
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