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https://github.com/allemangD/toddcox-visualize.git
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display slice and wireframe simultaneously
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27
vis/shaders/slice/deferred.vs.glsl
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27
vis/shaders/slice/deferred.vs.glsl
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#version 440 core
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layout(std430, binding=1) buffer Positions {
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vec4 verts[];
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};
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layout(std140, binding=1) uniform Matrices {
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mat4 proj;
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mat4 view;
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};
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layout(location=0) in ivec4 inds;
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out ivec4 vInds;
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out gl_PerVertex {
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vec4 gl_Position;
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float gl_PointSize;
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};
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void main() {
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vInds = inds;
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vec4 pos = view * verts[vInds.x];
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gl_Position = proj * vec4(pos.xyz, 1);
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gl_PointSize = 5;
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}
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