mirror of
https://github.com/allemangD/toddcox-visualize.git
synced 2025-11-10 12:02:47 -05:00
move cgl to separate repo
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@@ -1,75 +0,0 @@
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#pragma once
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#include <functional>
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#include <string>
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#include <utility>
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#include <glad/glad.h>
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#include <cgl/error.hpp>
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#include <cgl/buffer.hpp>
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namespace cgl {
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class VertexArray {
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GLuint id{};
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public:
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VertexArray() {
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glCreateVertexArrays(1, &id);
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}
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VertexArray(VertexArray &) = delete;
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VertexArray(VertexArray &&o) noexcept {
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id = std::exchange(o.id, 0);
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}
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~VertexArray() {
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glDeleteVertexArrays(1, &id);
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id = 0;
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}
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operator GLuint() const {
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return id;
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}
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void bound(const std::function<void()> &action) const {
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glBindVertexArray(id);
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action();
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glBindVertexArray(0);
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}
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template<class T>
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void pointer(
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GLuint index,
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const Buffer<T> &buf,
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unsigned size,
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GLenum type,
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bool normalized = false,
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unsigned stride = 0
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) const {
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bound([&]() {
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glEnableVertexAttribArray(index);
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buf.bound(GL_ARRAY_BUFFER, [&]() {
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glVertexAttribPointer(index, size, type, normalized, stride, nullptr);
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});
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});
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}
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template<class T>
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void ipointer(
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GLuint index,
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const Buffer<T> &buf,
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unsigned size,
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GLenum type,
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unsigned stride = 0
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) const {
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bound([&]() {
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glEnableVertexAttribArray(index);
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buf.bound(GL_ARRAY_BUFFER, [&]() {
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glVertexAttribIPointer(index, size, type, stride, nullptr);
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});
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});
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}
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};
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}
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