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https://github.com/allemangD/toddcox-visualize.git
synced 2025-11-10 12:02:47 -05:00
remove glm dependency; split solver and geometry classes
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@@ -34,223 +34,3 @@ struct Primitive {
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}
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}
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};
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/**
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* Produce a list of all generators for the group context. The range [0..group.ngens).
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*/
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std::vector<int> generators(const tc::Group &context) {
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std::vector<int> g_gens(context.ngens);
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std::iota(g_gens.begin(), g_gens.end(), 0);
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return g_gens;
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}
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/**
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* Determine which of g_gens are the correct names for sg_gens within the current context
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*/
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std::vector<int> recontext_gens(
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const tc::Group &context,
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std::vector<int> g_gens,
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std::vector<int> sg_gens) {
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std::sort(g_gens.begin(), g_gens.end());
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int inv_gen_map[context.ngens];
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for (size_t i = 0; i < g_gens.size(); i++) {
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inv_gen_map[g_gens[i]] = i;
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}
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std::vector<int> s_sg_gens;
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s_sg_gens.reserve(sg_gens.size());
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for (const auto gen : sg_gens) {
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s_sg_gens.push_back(inv_gen_map[gen]);
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}
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std::sort(s_sg_gens.begin(), s_sg_gens.end());
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return s_sg_gens;
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}
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/**
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* Solve the cosets generated by sg_gens within the subgroup generated by g_gens of the group context
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*/
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tc::Cosets solve(
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const tc::Group &context,
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const std::vector<int> &g_gens,
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const std::vector<int> &sg_gens
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) {
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const auto proper_sg_gens = recontext_gens(context, g_gens, sg_gens);
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return context.subgroup(g_gens).solve(proper_sg_gens);
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}
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/**
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* Apply some context transformation to all primitives of this mesh.
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*/
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template<unsigned N>
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std::vector<Primitive<N>> apply(std::vector<Primitive<N>> prims, const tc::Cosets &table, int gen) {
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for (auto &prim : prims) {
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prim.apply(table, gen);
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}
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return prims;
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}
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/**
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* Convert the indexes of this mesh to those of a different context, using g_gens to build the parent context and sg_gens to build this context.
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*/
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template<unsigned N>
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[[nodiscard]]
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std::vector<Primitive<N>> recontext(
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std::vector<Primitive<N>> prims,
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const tc::Group &context,
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const std::vector<int> &g_gens,
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const std::vector<int> &sg_gens
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) {
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const auto proper_sg_gens = recontext_gens(context, g_gens, sg_gens);
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const auto table = solve(context, g_gens, {});
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const auto path = solve(context, sg_gens, {}).path;
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auto map = path.template walk<int, int>(0, proper_sg_gens, [table](int coset, int gen) {
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return table.get(coset, gen);
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});
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std::vector<Primitive<N>> res(prims);
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for (Primitive<N> &prim : res) {
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for (auto &ind : prim.inds) {
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ind = map[ind];
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}
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}
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return res;
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}
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/**
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* Union several meshes of the same dimension
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*/
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template<unsigned N>
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std::vector<Primitive<N>> merge(const std::vector<std::vector<Primitive<N>>> &meshes) {
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size_t size = 0;
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for (const auto &mesh : meshes) {
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size += mesh.size();
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}
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std::vector<Primitive<N>> res;
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res.reserve(size);
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for (const auto &mesh : meshes) {
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res.insert(res.end(), mesh.begin(), mesh.end());
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}
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return res;
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}
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template<unsigned N>
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[[nodiscard]]
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std::vector<std::vector<Primitive<N>>> each_tile(
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std::vector<Primitive<N>> prims,
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const tc::Group &context,
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const std::vector<int> &g_gens,
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const std::vector<int> &sg_gens
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) {
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std::vector<Primitive<N>> base = recontext(prims, context, g_gens, sg_gens);
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const auto proper_sg_gens = recontext_gens(context, g_gens, sg_gens);
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const auto table = solve(context, g_gens, {});
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const auto path = solve(context, g_gens, sg_gens).path;
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auto _gens = generators(context);
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auto res = path.walk<std::vector<Primitive<N>>, int>(base, generators(context), [&](auto from, auto gen) {
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return apply(from, table, gen);
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});
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return res;
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}
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template<unsigned N>
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[[nodiscard]]
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std::vector<Primitive<N>> tile(
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std::vector<Primitive<N>> prims,
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const tc::Group &context,
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const std::vector<int> &g_gens,
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const std::vector<int> &sg_gens
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) {
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auto res = each_tile<N>(prims, context, g_gens, sg_gens);
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return merge(res);
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}
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/**
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* Produce a mesh of higher dimension by fanning a single point to all primitives in this mesh.
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*/
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template<unsigned N>
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[[nodiscard]]
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std::vector<Primitive<N + 1>> fan(std::vector<Primitive<N>> prims, int root) {
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std::vector<Primitive<N + 1>> res(prims.size());
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std::transform(prims.begin(), prims.end(), res.begin(),
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[root](const Primitive<N> &prim) {
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return Primitive<N + 1>(prim, root);
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}
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);
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return res;
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}
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/**
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* Produce a mesh of primitives that fill out the volume of the subgroup generated by generators g_gens within the group context
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*/
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template<unsigned N>
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std::vector<Primitive<N>> triangulate(
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const tc::Group &context,
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const std::vector<int> &g_gens
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) {
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if (g_gens.size() + 1 != N) // todo make static assert
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throw std::logic_error("g_gens size must be one less than N");
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const auto &combos = Combos(g_gens, g_gens.size() - 1);
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std::vector<std::vector<Primitive<N>>> meshes;
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for (const auto &sg_gens : combos) {
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auto base = triangulate<N - 1>(context, sg_gens);
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auto raised = tile(base, context, g_gens, sg_gens);
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raised.erase(raised.begin(), raised.begin() + base.size());
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meshes.push_back(fan(raised, 0));
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}
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return merge(meshes);
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}
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/**
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* Single-index primitives should not be further triangulated.
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*/
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template<>
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std::vector<Primitive<1>> triangulate(
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const tc::Group &context,
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const std::vector<int> &g_gens
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) {
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if (not g_gens.empty()) // todo make static assert
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throw std::logic_error("g_gens must be empty for a trivial Mesh");
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std::vector<Primitive<1>> res;
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res.emplace_back();
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return res;
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}
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template<unsigned N, class T>
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auto hull(const tc::Group &group, T all_sg_gens, const std::vector<std::vector<int>> &exclude) {
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std::vector<std::vector<Primitive<N>>> parts;
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auto g_gens = generators(group);
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for (const std::vector<int> &sg_gens : all_sg_gens) {
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bool excluded = false;
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for (const auto &test : exclude) {
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if (sg_gens == test) {
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excluded = true;
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break;
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}
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}
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if (excluded) continue;
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const auto &base = triangulate<N>(group, sg_gens);
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const auto &tiles = each_tile(base, group, g_gens, sg_gens);
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for (const auto &tile : tiles) {
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parts.push_back(tile);
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}
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}
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return parts;
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}
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