tweaking program pipeline construction

This commit is contained in:
2020-03-09 01:06:42 -04:00
parent bb7dcfd47d
commit edfe8947a6
3 changed files with 36 additions and 29 deletions

View File

@@ -206,30 +206,6 @@ namespace cgl {
return id;
}
void use_stages(const shaderprogram<GL_VERTEX_SHADER> &pgm) {
glUseProgramStages(id, GL_VERTEX_SHADER_BIT, pgm);
}
void use_stages(const shaderprogram<GL_TESS_CONTROL_SHADER> &pgm) {
glUseProgramStages(id, GL_TESS_CONTROL_SHADER_BIT, pgm);
}
void use_stages(const shaderprogram<GL_TESS_EVALUATION_SHADER> &pgm) {
glUseProgramStages(id, GL_TESS_EVALUATION_SHADER_BIT, pgm);
}
void use_stages(const shaderprogram<GL_GEOMETRY_SHADER> &pgm) {
glUseProgramStages(id, GL_GEOMETRY_SHADER_BIT, pgm);
}
void use_stages(const shaderprogram<GL_FRAGMENT_SHADER> &pgm) {
glUseProgramStages(id, GL_FRAGMENT_SHADER_BIT, pgm);
}
void use_stages(const shaderprogram<GL_COMPUTE_SHADER> &pgm) {
glUseProgramStages(id, GL_COMPUTE_SHADER_BIT, pgm);
}
[[nodiscard]] int get(GLenum pname) const {
GLint res;
glGetProgramPipelineiv(id, pname, &res);
@@ -242,6 +218,36 @@ namespace cgl {
glGetProgramPipelineInfoLog(id, len, nullptr, buffer);
return std::string(buffer);
}
pipeline &stage(const shaderprogram<GL_VERTEX_SHADER> &pgm) {
glUseProgramStages(id, GL_VERTEX_SHADER_BIT, pgm);
return *this;
}
pipeline &stage(const shaderprogram<GL_TESS_CONTROL_SHADER> &pgm) {
glUseProgramStages(id, GL_TESS_CONTROL_SHADER_BIT, pgm);
return *this;
}
pipeline &stage(const shaderprogram<GL_TESS_EVALUATION_SHADER> &pgm) {
glUseProgramStages(id, GL_TESS_EVALUATION_SHADER_BIT, pgm);
return *this;
}
pipeline &stage(const shaderprogram<GL_GEOMETRY_SHADER> &pgm) {
glUseProgramStages(id, GL_GEOMETRY_SHADER_BIT, pgm);
return *this;
}
pipeline &stage(const shaderprogram<GL_FRAGMENT_SHADER> &pgm) {
glUseProgramStages(id, GL_FRAGMENT_SHADER_BIT, pgm);
return *this;
}
pipeline &stage(const shaderprogram<GL_COMPUTE_SHADER> &pgm) {
glUseProgramStages(id, GL_COMPUTE_SHADER_BIT, pgm);
return *this;
}
};
namespace pgm {