Commit Graph

14 Commits

Author SHA1 Message Date
Jacob
12b8191987 Add dynamic rotations (in 4d)
Make simplexes argument to geometry generation functions const
Setup really cool looking parameters
2020-01-22 02:09:45 -05:00
Jacob
7c43713fa0 Add scaled reflect
Main changed to use tile instead of edge_inds
Other changes to main for visualizations
2020-01-20 19:41:48 -05:00
Jacob
838182ca8e Merge newer shaders into memo
# Conflicts:
#	vis/include/geometry.hpp
#	vis/src/main.cpp
2020-01-20 18:14:10 -05:00
Jacob
58700b5ea3 Added explicit to Simplexes constructor 2020-01-20 18:07:38 -05:00
Jacob
e2295687bf Fixed memoization module
Implement "raise" (called recontext)
Implement tile
2020-01-20 17:47:39 -05:00
f27473f501 add descriptions and stubs for functions we'll need. don't bother with memoizing for now. 2020-01-17 11:05:19 -05:00
437dae0205 duplicate scene from polytopia 2020-01-11 22:13:41 -05:00
214f54fe89 add basic 4d rotation matrix utility 2020-01-10 16:09:01 -05:00
9989933853 load shaders from files. 2020-01-10 15:59:23 -05:00
f08b706460 windows compat 2020-01-09 13:21:27 -05:00
eec9c0b0d8 allow higher dimensions in mirror solver 2020-01-08 23:43:40 -05:00
fb33a78718 working on memoization 2020-01-08 22:03:35 -05:00
d34d3e6af5 first attempt at a general triangulation algorithm 2020-01-07 14:37:41 -05:00
624edb3bbb point generation working; still needs broken into functions though. 2020-01-04 15:01:33 -05:00