Jacob
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12b8191987
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Add dynamic rotations (in 4d)
Make simplexes argument to geometry generation functions const
Setup really cool looking parameters
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2020-01-22 02:09:45 -05:00 |
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Jacob
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7c43713fa0
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Add scaled reflect
Main changed to use tile instead of edge_inds
Other changes to main for visualizations
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2020-01-20 19:41:48 -05:00 |
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Jacob
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838182ca8e
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Merge newer shaders into memo
# Conflicts:
# vis/include/geometry.hpp
# vis/src/main.cpp
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2020-01-20 18:14:10 -05:00 |
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Jacob
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58700b5ea3
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Added explicit to Simplexes constructor
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2020-01-20 18:07:38 -05:00 |
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Jacob
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e2295687bf
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Fixed memoization module
Implement "raise" (called recontext)
Implement tile
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2020-01-20 17:47:39 -05:00 |
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f27473f501
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add descriptions and stubs for functions we'll need. don't bother with memoizing for now.
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2020-01-17 11:05:19 -05:00 |
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437dae0205
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duplicate scene from polytopia
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2020-01-11 22:13:41 -05:00 |
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214f54fe89
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add basic 4d rotation matrix utility
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2020-01-10 16:09:01 -05:00 |
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9989933853
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load shaders from files.
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2020-01-10 15:59:23 -05:00 |
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f08b706460
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windows compat
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2020-01-09 13:21:27 -05:00 |
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eec9c0b0d8
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allow higher dimensions in mirror solver
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2020-01-08 23:43:40 -05:00 |
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fb33a78718
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working on memoization
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2020-01-08 22:03:35 -05:00 |
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d34d3e6af5
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first attempt at a general triangulation algorithm
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2020-01-07 14:37:41 -05:00 |
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624edb3bbb
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point generation working; still needs broken into functions though.
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2020-01-04 15:01:33 -05:00 |
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