Commit Graph

27 Commits

Author SHA1 Message Date
295c588b40 remove memo todos since templates are faster anyway 2020-01-30 15:54:54 -05:00
f8e55db892 remove old geometry code 2020-01-30 15:31:49 -05:00
3c6949c9c6 fix segfault error from tile gens 2020-01-30 15:31:30 -05:00
3e15fa48da cleanup 2020-01-28 23:39:49 -05:00
cbedab2cb8 some results, but holey, not sure why 2020-01-28 23:26:01 -05:00
31fa8e86a9 generics don't crash, but don't work either 2020-01-28 23:18:16 -05:00
1acff9426b soft-remove "dim" from Mesh 2020-01-28 21:34:58 -05:00
f78ace2aa5 remove SimplexesList, simplify tile 2020-01-28 21:27:21 -05:00
40ccdabeb2 make combo_iterator more std::iterator-y 2020-01-28 19:15:40 -05:00
3c629d6423 separate vao for each kind of slice 2020-01-28 16:23:14 -05:00
794bf15d7f use program pipelines instead 2020-01-27 18:51:55 -05:00
53aa778446 fix orientation 2020-01-27 18:16:21 -05:00
Jacob
6b03b7d9be Implement triangulate (like 95% sure it's right) - memoized
Modify recontext to reorient in special cases
Move reorient as Simplexes method
Changes in geomtest and memotest to test triangulate and memoization for triangulate
2020-01-25 21:32:17 -05:00
Jacob
12b8191987 Add dynamic rotations (in 4d)
Make simplexes argument to geometry generation functions const
Setup really cool looking parameters
2020-01-22 02:09:45 -05:00
Jacob
7c43713fa0 Add scaled reflect
Main changed to use tile instead of edge_inds
Other changes to main for visualizations
2020-01-20 19:41:48 -05:00
Jacob
838182ca8e Merge newer shaders into memo
# Conflicts:
#	vis/include/geometry.hpp
#	vis/src/main.cpp
2020-01-20 18:14:10 -05:00
Jacob
58700b5ea3 Added explicit to Simplexes constructor 2020-01-20 18:07:38 -05:00
Jacob
e2295687bf Fixed memoization module
Implement "raise" (called recontext)
Implement tile
2020-01-20 17:47:39 -05:00
f27473f501 add descriptions and stubs for functions we'll need. don't bother with memoizing for now. 2020-01-17 11:05:19 -05:00
437dae0205 duplicate scene from polytopia 2020-01-11 22:13:41 -05:00
214f54fe89 add basic 4d rotation matrix utility 2020-01-10 16:09:01 -05:00
9989933853 load shaders from files. 2020-01-10 15:59:23 -05:00
f08b706460 windows compat 2020-01-09 13:21:27 -05:00
eec9c0b0d8 allow higher dimensions in mirror solver 2020-01-08 23:43:40 -05:00
fb33a78718 working on memoization 2020-01-08 22:03:35 -05:00
d34d3e6af5 first attempt at a general triangulation algorithm 2020-01-07 14:37:41 -05:00
624edb3bbb point generation working; still needs broken into functions though. 2020-01-04 15:01:33 -05:00