I have some "composite" objects that I'm not sure how best to map into an ECS. Each composite object has multiple "parts" with various properties. But the parts of a given composite object are intrinsically linked: they transform together and use the same buffers during rendering. Note that I'm still pretty early in adopting `entt` for this project, so I'm not particularly tied to any of the architecture here. The only constraint is that, for optimization reasons, I need each composite object to get _one_ buffer on GPU, and each part owns some interval within its parent's buffer. This nested scheme seems the most straightforward way to do that. --- My first attempt has only one entity for each composite object, with a `Parts` component that holds an `std::vector`. Rendering code looks something like this. In reality I save the draw commands in a separate component and re-use those on each frame. ```c++ auto view = registry.view(); for (auto [entity, parts]: view.each()) { std::vector commands; for (auto part: parts.parts) { // assemble draw command commands.emplace_back(...); } // bind buffers for entity // issue draw command } ``` However it seems appropriate to give each part its own entity. My attempt for this was to switch to `std::vector` where each entity has a `Part` as a component. Rendering code then looks like: ```c++ auto view = registry.view(); for (auto [entity, parts]: view.each()) { std::vector commands; for (auto part_entity: parts.parts) { auto &part = registry.get(part_entity); // assemble draw command commands.emplace_back(...); } // bind buffers for entity // issue draw command with shared buffer } ``` --- In my last attempt, I invert this so each `Part` holds only parent entity. The `Parts` component is removed. I can then use a `view` directly, but it's trickier to organize the draw calls since they must be grouped by the parent entity itself. ```c++ auto view = registry.view(); for (auto [entity, part]: view.each()) { // assemble draw command auto &commands = registry.get(part.parent); commands.emplace_back(...); } for (auto [entity, commands]: view for (auto [entity, commands]: commands) { // bind buffers for entity auto &commands = registry.get(entity); // issue draw commands } ``` --- Is there any more sensible approach to this kind of many-to-one entity composition? Or some way to declare _multiple_ `Part` components on the same entity? It seems like I almost need some group-by kind of operation, but I don't see such on the registry/view docs.