#add_custom_target(shaders ALL DEPENDS shader_output) #add_custom_command( # OUTPUT shader_output # COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/shaders ${CMAKE_CURRENT_BINARY_DIR}/shaders # COMMENT "copied shaders" #) add_subdirectory(shaders) add_custom_target(presets ALL DEPENDS preset_output) add_custom_command( OUTPUT preset_output COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/presets ${CMAKE_CURRENT_BINARY_DIR}/presets COMMENT "copied preses" ) add_library(vis-util INTERFACE) target_include_directories(vis-util INTERFACE include) add_executable(vis src/main.cpp) target_include_directories(vis PRIVATE include) target_link_libraries(vis PRIVATE tc glad glm glfw yaml-cpp shaders) add_dependencies(vis presets)