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toddcox-visualize/vis/res/shaders/main.vert.glsl
2022-10-10 15:33:38 -04:00

14 lines
260 B
GLSL

#version 440
layout(location=1) uniform float time;
layout(location=2) uniform mat4 proj;
layout(location=3) uniform mat4 view;
layout(location=0) in vec4 pos;
void main() {
vec3 pos3 = (view * pos).xyz;
gl_Position = proj * vec4(pos3, 1.0);
}