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toddcox-visualize/vis/shaders/stereo-proper.vs.glsl

13 lines
163 B
GLSL

#version 430
layout(location=1) uniform mat4 view;
layout(location=0) in vec4 pos;
out vec4 gpos;
void main() {
gpos = view * pos;
gl_PointSize = 5;
}