Files
toddcox-visualize/vis/shaders/stereo.vs.glsl
2020-01-11 22:13:41 -05:00

16 lines
321 B
GLSL

#version 430
layout(location=0) uniform mat4 proj;
layout(location=1) uniform mat4 view;
layout(location=0) in vec4 pos;
out vec4 vpos;
void main() {
int i = gl_VertexID;
vpos = view * pos;
gl_Position = proj * vec4(vpos.xyz / (1 - vpos.w), 1);
gl_PointSize = 5 * smoothstep(-2, 2, gl_Position.z);
}