mirror of
https://github.com/allemangD/toddcox-visualize.git
synced 2025-11-10 12:02:47 -05:00
267 lines
6.2 KiB
C++
267 lines
6.2 KiB
C++
#pragma once
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#include <memory>
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#include <glad/glad.h>
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namespace cgl {
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template<class T>
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class buffer {
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GLuint id{};
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public:
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buffer() {
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glCreateBuffers(1, &id);
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}
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buffer(const T &data, GLenum usage = GL_STATIC_DRAW)
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: buffer() {
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put(data, usage);
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}
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buffer(const std::vector<T> &data, GLenum usage = GL_STATIC_DRAW)
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: buffer() {
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put(data, usage);
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}
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buffer(buffer &) = delete;
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buffer(buffer &&o) noexcept {
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id = std::exchange(o.id, 0);
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};
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~buffer() {
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glDeleteBuffers(1, &id);
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id = 0;
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}
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operator GLuint() const {
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return id;
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}
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void put(const T &data, GLenum usage = GL_STATIC_DRAW) {
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glNamedBufferData(id, sizeof(T), &data, usage);
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}
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void put(const std::vector<T> &data, GLenum usage = GL_STATIC_DRAW) {
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glNamedBufferData(id, sizeof(T) * data.size(), &data[0], usage);
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}
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};
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class shader {
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protected:
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GLuint id{};
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GLenum mode;
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public:
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shader(GLenum mode) : mode(mode) {
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id = glCreateShader(mode);
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}
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shader(shader &) = delete;
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shader(shader &&o) noexcept {
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mode = o.mode;
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id = std::exchange(o.id, 0);
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};
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~shader() {
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glDeleteShader(id);
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}
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operator GLuint() const {
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return id;
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}
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[[nodiscard]] GLenum get_mode() const {
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return mode;
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}
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[[nodiscard]] int get(GLenum pname) const {
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GLint res;
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glGetShaderiv(id, pname, &res);
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return (int) res;
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}
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[[nodiscard]] std::string get_info_log() const {
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auto len = (size_t) get(GL_INFO_LOG_LENGTH);
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char buffer[len];
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glGetShaderInfoLog(id, len, nullptr, buffer);
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return std::string(buffer);
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}
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void set_source(const std::string &src) {
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const char *c_src = src.c_str();
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glShaderSource(id, 1, &c_src, nullptr);
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}
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bool compile() {
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glCompileShader(id);
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return (bool) get(GL_COMPILE_STATUS);
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}
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};
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class program {
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protected:
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GLuint id{};
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public:
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program() {
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id = glCreateProgram();
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}
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program(program &) = delete;
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program(program &&o) noexcept {
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id = std::exchange(o.id, 0);
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};
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~program() {
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glDeleteProgram(id);
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}
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operator GLuint() const {
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return id;
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}
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[[nodiscard]] int get(GLenum pname) const {
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GLint res;
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glGetProgramiv(id, pname, &res);
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return (int) res;
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}
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[[nodiscard]] std::string get_info_log() const {
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auto len = (size_t) get(GL_INFO_LOG_LENGTH);
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char buffer[len];
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glGetProgramInfoLog(id, len, nullptr, buffer);
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return std::string(buffer);
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}
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void attach(const shader &sh) {
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glAttachShader(id, sh);
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}
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void detach(const shader &sh) {
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glDetachShader(id, sh);
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}
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bool link() {
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glLinkProgram(id);
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return (bool) get(GL_LINK_STATUS);
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}
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};
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class shaderprogram : public program {
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protected:
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GLenum mode;
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public:
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shaderprogram(GLenum mode) : program(), mode(mode) {
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glProgramParameteri(id, GL_PROGRAM_SEPARABLE, GL_TRUE);
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}
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shaderprogram(shaderprogram &&o) noexcept : program(std::move(o)) {
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mode = o.mode;
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}
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[[nodiscard]] GLenum get_mode() const {
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return mode;
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}
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};
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class pipeline {
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protected:
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GLuint id{};
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public:
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pipeline() {
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glCreateProgramPipelines(1, &id);
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}
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pipeline(pipeline &) = delete;
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pipeline(pipeline &&o) noexcept {
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id = std::exchange(o.id, 0);
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}
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~pipeline() {
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glDeleteProgramPipelines(1, &id);
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id = 0;
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}
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operator GLuint() const {
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return id;
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}
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void use_stages(const shaderprogram &pgm) {
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GLbitfield bits;
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switch (pgm.get_mode()) {
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case GL_VERTEX_SHADER:
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bits = GL_VERTEX_SHADER_BIT;
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break;
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case GL_TESS_CONTROL_SHADER:
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bits = GL_TESS_CONTROL_SHADER_BIT;
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break;
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case GL_TESS_EVALUATION_SHADER:
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bits = GL_TESS_EVALUATION_SHADER_BIT;
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break;
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case GL_GEOMETRY_SHADER:
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bits = GL_GEOMETRY_SHADER_BIT;
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break;
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case GL_FRAGMENT_SHADER:
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bits = GL_FRAGMENT_SHADER_BIT;
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break;
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}
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glUseProgramStages(id, bits, pgm);
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}
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[[nodiscard]] int get(GLenum pname) const {
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GLint res;
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glGetProgramPipelineiv(id, pname, &res);
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return (int) res;
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}
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[[nodiscard]] std::string get_info_log() const {
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auto len = (size_t) get(GL_INFO_LOG_LENGTH);
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char buffer[len];
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glGetProgramPipelineInfoLog(id, len, nullptr, buffer);
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return std::string(buffer);
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}
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};
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shader compile_shader(GLenum mode, const std::string &src) {
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shader res(mode);
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res.set_source(src);
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if (!res.compile())
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throw shader_error(res.get_info_log());
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return res;
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}
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shader compile_shader_file(GLenum mode, const std::string &file) {
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return compile_shader(mode, utilReadFile(file));
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}
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shaderprogram compile_shaderprogram(GLenum mode, const std::string &src) {
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shader sh = compile_shader(mode, src);
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shaderprogram res(mode);
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res.attach(sh);
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if (!res.link())
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throw shader_error(res.get_info_log());
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res.detach(sh);
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return res;
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}
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shaderprogram compile_shaderprogram_file(GLenum mode, const std::string &file) {
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return compile_shaderprogram(mode, utilReadFile(file));
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}
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}
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