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toddcox-visualize/vis/res/shaders/4d.vert.glsl
2022-10-09 23:55:04 -04:00

13 lines
263 B
GLSL

#version 440
layout(location=1) uniform float time;
layout(location=2) uniform mat4 proj;
layout(location=3) uniform mat4 rot;
layout(location=0) in vec4 pos;
void main() {
vec4 pos = rot * pos;
gl_Position = proj * vec4(pos.xyz / (1 - pos.w), 1.0);
}