Files
toddcox-visualize/vis/shaders/solid.fs.glsl
2020-03-11 19:33:38 -04:00

16 lines
256 B
GLSL

#version 430
layout(location=2) uniform vec4 col;
layout(location=2) in vec3 normal;
out vec4 color;
void main() {
float bright = dot(normal, normalize(vec3(-0.6, 1, 2)));
bright = .6 + .3 * bright;
color = col;
color.xyz *= bright;
}