mirror of
https://github.com/allemangD/toddcox-visualize.git
synced 2025-11-10 03:52:48 -05:00
Basic window with OpenGL, glad, GLFW, ImGui, and Eigen. Dependencies are populated with FetchContent, not submodules.
124 lines
3.7 KiB
C++
124 lines
3.7 KiB
C++
#include <glad/glad.h>
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#include <GLFW/glfw3.h>
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#include <imgui.h>
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#include <backends/imgui_impl_glfw.h>
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#include <backends/imgui_impl_opengl3.h>
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#include <iostream>
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void show_overlay() {
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ImGuiWindowFlags window_flags = ImGuiWindowFlags_None
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| ImGuiWindowFlags_NoDecoration
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| ImGuiWindowFlags_AlwaysAutoResize
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| ImGuiWindowFlags_NoSavedSettings
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| ImGuiWindowFlags_NoFocusOnAppearing
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| ImGuiWindowFlags_NoNav
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| ImGuiWindowFlags_NoMove;
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ImGuiStyle &style = ImGui::GetStyle();
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const auto PAD = style.DisplaySafeAreaPadding;
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const auto *viewport = ImGui::GetMainViewport();
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const auto work_pos = viewport->WorkPos;
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const auto work_size = viewport->WorkSize;
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const auto window_pos = ImVec2(
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work_pos.x + PAD.x,
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work_pos.y + PAD.y
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);
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const auto window_pos_pivot = ImVec2(
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0.0f,
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0.0f
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);
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ImGui::SetNextWindowPos(
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window_pos,
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ImGuiCond_Always,
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window_pos_pivot
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);
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ImGui::SetNextWindowBgAlpha(0.35f * style.Alpha);
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if (ImGui::Begin("Graphics Information", nullptr, window_flags)) {
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ImGui::BeginTable("graphics", 2, ImGuiTableFlags_BordersInnerV);
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ImGui::TableNextRow();
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ImGui::TableNextColumn();
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ImGui::Text("GL Vendor");
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ImGui::TableNextColumn();
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ImGui::Text("%s", glGetString(GL_VENDOR));
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ImGui::TableNextRow();
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ImGui::TableNextColumn();
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ImGui::Text("GL Renderer");
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ImGui::TableNextColumn();
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ImGui::Text("%s", glGetString(GL_RENDERER));
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ImGui::TableNextRow();
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ImGui::TableNextColumn();
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ImGui::Text("GL Version");
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ImGui::TableNextColumn();
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ImGui::Text("%s", glGetString(GL_VERSION));
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ImGui::TableNextRow();
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ImGui::TableNextColumn();
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ImGui::Text("GLSL Version");
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ImGui::TableNextColumn();
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ImGui::Text("%s", glGetString(GL_SHADING_LANGUAGE_VERSION));
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ImGui::EndTable();
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ImGui::End();
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}
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}
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int main() {
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if (!glfwInit()) {
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std::cerr << "GLFW :: failed initialization" << std::endl;
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exit(EXIT_FAILURE);
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}
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const char *glsl_version = "#version 130";
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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auto *window = glfwCreateWindow(1280, 720, "Hello OpenGL", nullptr, nullptr);
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if (!window) {
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std::cerr << "GLFW :: failed to create window" << std::endl;
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exit(EXIT_FAILURE);
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}
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glfwMakeContextCurrent(window);
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glfwSwapInterval(1);
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gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO &io = ImGui::GetIO();
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ImGui::StyleColorsDark();
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ImGui_ImplGlfw_InitForOpenGL(window, true);
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ImGui_ImplOpenGL3_Init(glsl_version);
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io.Fonts->AddFontDefault();
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ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
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while (!glfwWindowShouldClose(window)) {
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glfwPollEvents();
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplGlfw_NewFrame();
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ImGui::NewFrame();
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show_overlay();
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ImGui::Render();
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int display_w, display_h;
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glfwGetFramebufferSize(window, &display_w, &display_h);
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glViewport(0, 0, display_w, display_h);
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glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w,
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clear_color.w);
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glClear(GL_COLOR_BUFFER_BIT);
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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glfwSwapBuffers(window);
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}
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ImGui_ImplOpenGL3_Shutdown();
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ImGui_ImplGlfw_Shutdown();
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ImGui::DestroyContext();
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glfwDestroyWindow(window);
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glfwTerminate();
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exit(EXIT_SUCCESS);
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}
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