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allemang.d
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toddcox-visualize
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31fa8e86a9d27679ac46f070868da4c64de6ad23
toddcox-visualize
/
vis
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shaders
History
David Allemang
c8955335e2
remove offset from slicing shader
2020-01-28 13:00:15 -05:00
..
4d
remove offset from slicing shader
2020-01-28 13:00:15 -05:00
one-color.fs.glsl
slices working; broken orientation
2020-01-28 00:03:09 -05:00
ortho.vs.glsl
use program pipelines instead
2020-01-27 18:51:55 -05:00
stereo-proper.gm.glsl
add edge drawing, stereographic geometry shader for handling curved projections
2020-01-12 12:07:35 -05:00
stereo-proper.vs.glsl
fix orientation
2020-01-27 18:16:21 -05:00
stereo.vs.glsl
duplicate scene from polytopia
2020-01-11 22:13:41 -05:00
w-axis-hue.fs.glsl
load shaders from files.
2020-01-10 15:59:23 -05:00