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17 lines
358 B
GLSL
17 lines
358 B
GLSL
#version 430
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layout(location=0) in vec3 pos;
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layout(location=1) in vec3 col;
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layout(location=2) in vec3 normal;
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out vec4 color;
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void main() {
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float depth = .1 + .9 * smoothstep(-2, 2, pos.z);
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float bright = abs(dot(normal, normalize(vec3(-0.6, 1, 2))));
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bright = .6 + .3 * bright * depth;
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color = vec4(col, 1);
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color.xyz *= bright;
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}
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