mirror of
https://github.com/allemangD/toddcox-visualize.git
synced 2025-11-10 12:02:47 -05:00
211 lines
5.9 KiB
C++
211 lines
5.9 KiB
C++
#include <glad/glad.h>
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#include <GLFW/glfw3.h>
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#include <cmath>
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#include <iostream>
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#include <glm/gtc/type_ptr.hpp>
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#include <tc/groups.hpp>
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#include "util.hpp"
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#include "mirror.hpp"
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#include "geometry.hpp"
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#include <cgl/render.hpp>
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#ifdef _WIN32
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extern "C" {
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__attribute__((unused)) __declspec(dllexport) int NvOptimusEnablement = 0x00000001;
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}
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#endif
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struct Matrices {
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glm::mat4 proj;
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glm::mat4 view;
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Matrices(const glm::mat4 &proj, const glm::mat4 &view)
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: proj(proj), view(view) {
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}
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};
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template<unsigned N>
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struct MeshRef {
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GLuint vao;
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GLuint ibo;
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unsigned primitive_count;
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unsigned index_count;
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explicit MeshRef(const Mesh<N> &mesh) {
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vao = utilCreateVertexArray();
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ibo = utilCreateBuffer();
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primitive_count = mesh.size();
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index_count = primitive_count * N;
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glBindVertexArray(vao);
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glBindBuffer(GL_ARRAY_BUFFER, ibo);
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glBufferData(GL_ARRAY_BUFFER, sizeof(Primitive<N>) * primitive_count, &mesh.prims[0], GL_STATIC_DRAW);
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glBindVertexArray(0);
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}
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};
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float factor(unsigned index, unsigned size) {
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auto num = (float) index;
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auto den = size > 1 ? (float) size - 1 : 1;
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return num / den;
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}
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Matrices build(GLFWwindow *window, float st) {
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int width, height;
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glfwGetFramebufferSize(window, &width, &height);
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auto aspect = (float) width / (float) height;
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auto pheight = 1.4f;
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auto pwidth = aspect * pheight;
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glm::mat4 proj = glm::ortho(-pwidth, pwidth, -pheight, pheight, -10.0f, 10.0f);
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auto view = glm::identity<glm::mat4>();
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view *= utilRotate(0, 1, st * .40f);
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view *= utilRotate(0, 2, st * .20f);
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view *= utilRotate(0, 3, st * 1.30f);
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view *= utilRotate(1, 2, st * .50f);
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view *= utilRotate(1, 3, st * .25f);
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view *= utilRotate(2, 3, st * 1.42f);
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return Matrices(proj, view);
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}
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void run(GLFWwindow *window) {
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glEnable(GL_PROGRAM_POINT_SIZE);
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glEnable(GL_POINT_SMOOTH);
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glEnable(GL_DEPTH_TEST);
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// glEnable(GL_CULL_FACE);
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glCullFace(GL_BACK);
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auto defer = cgl::compile_shaderprogram_file(
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GL_VERTEX_SHADER, "shaders/slice/deferred.vs.glsl");
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auto direct_ortho = cgl::compile_shaderprogram_file(
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GL_VERTEX_SHADER, "shaders/direct-ortho.vs.glsl");
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auto direct_stereo = cgl::compile_shaderprogram_file(
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GL_VERTEX_SHADER, "shaders/direct-stereo.vs.glsl");
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auto slice = cgl::compile_shaderprogram_file(
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GL_GEOMETRY_SHADER, "shaders/slice/slice.gm.glsl");
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auto curve_stereo = cgl::compile_shaderprogram_file(
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GL_GEOMETRY_SHADER, "shaders/curve-stereo.gm.glsl");
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auto curve_ortho = cgl::compile_shaderprogram_file(
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GL_GEOMETRY_SHADER, "shaders/curve-ortho.gm.glsl");
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auto solid = cgl::compile_shaderprogram_file(
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GL_FRAGMENT_SHADER, "shaders/solid.fs.glsl");
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cgl::pipeline proj_pipe;
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proj_pipe.use_stages(direct_stereo);
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proj_pipe.use_stages(curve_stereo);
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proj_pipe.use_stages(solid);
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//region points
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auto group = tc::group::H(4);
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auto res = group.solve();
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auto mirrors = mirror(group);
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auto corners = plane_intersections(mirrors);
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// auto start = barycentric(corners, {1.0f, 1.0f, 1.0f, 1.0f});
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auto start = barycentric(corners, {1.00f, 0.2f, 0.1f, 0.05f});
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// auto start = barycentric(corners, {0.05f, 0.1f, 0.2f, 1.00f});
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auto points = res.path.walk<glm::vec4, glm::vec4>(start, mirrors, reflect);
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auto g_gens = gens(group);
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const unsigned WIRES_N = 2;
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const GLenum WIRE_MODE = GL_LINES;
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std::vector<MeshRef<WIRES_N>> wires;
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for (const auto &sg_gens : Combos(g_gens, WIRES_N - 1)) {
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const auto s = triangulate<WIRES_N>(group, sg_gens).tile(group, g_gens, sg_gens);
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wires.emplace_back(s);
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}
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//endregion
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GLuint vbo;
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glGenBuffers(1, &vbo);
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glBindBuffer(GL_ARRAY_BUFFER, vbo);
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glBufferData(GL_ARRAY_BUFFER, sizeof(glm::vec4) * points.size(), &points[0], GL_STATIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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GLuint ubo;
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glGenBuffers(1, &ubo);
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, vbo);
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glBindBufferBase(GL_UNIFORM_BUFFER, 1, ubo);
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glBindVertexArray(0);
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while (!glfwWindowShouldClose(window)) {
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int width, height;
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glfwGetFramebufferSize(window, &width, &height);
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glViewport(0, 0, width, height);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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auto st = (float) glfwGetTime() / 8;
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Matrices mats = build(window, st);
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glBindBuffer(GL_UNIFORM_BUFFER, ubo);
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glBufferData(GL_UNIFORM_BUFFER, sizeof(mats), &mats, GL_STATIC_DRAW);
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glBindBuffer(GL_UNIFORM_BUFFER, 0);
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glLineWidth(1.5);
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const auto wires_dark = glm::vec3(.3, .3, .3);
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const auto wires_light = wires_dark;
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glBindProgramPipeline(proj_pipe);
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for (auto ref : wires) {
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glProgramUniform3f(solid, 2, 1, 1, 1);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ref.ibo);
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glDrawElements(WIRE_MODE, ref.index_count, GL_UNSIGNED_INT, nullptr);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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}
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glBindProgramPipeline(0);
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glBindVertexArray(0);
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glfwSwapBuffers(window);
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glfwPollEvents();
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}
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}
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int main(int argc, char *argv[]) {
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//region init window
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if (!glfwInit()) {
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std::cerr << "Failed to initialize GLFW" << std::endl;
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return EXIT_FAILURE;
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}
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auto window = glfwCreateWindow(
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1920, 1080,
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"Coset Visualization",
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nullptr, nullptr);
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if (!window) {
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std::cerr << "Failed to create window" << std::endl;
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glfwTerminate();
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exit(EXIT_FAILURE);
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}
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glfwMakeContextCurrent(window);
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gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
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glfwSwapInterval(1);
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glClear(GL_COLOR_BUFFER_BIT);
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glfwSwapBuffers(window);
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//endregion
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std::cout << utilInfo();
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run(window);
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glfwTerminate();
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return EXIT_SUCCESS;
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}
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